/**************************************************************************** ** ** Copyright (C) 2016 Paul Lemire ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DRENDER_RENDER_FILTERENTITYBYCOMPONENTJOB_H #define QT3DRENDER_RENDER_FILTERENTITYBYCOMPONENTJOB_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { class Entity; class EntityManager; template class FilterEntityByComponentJob : public Qt3DCore::QAspectJob { public: FilterEntityByComponentJob() : Qt3DCore::QAspectJob() , m_manager(nullptr) { SET_JOB_RUN_STAT_TYPE(this, JobTypes::EntityComponentTypeFiltering, 0); } inline void setManager(EntityManager *manager) Q_DECL_NOTHROW { m_manager = manager; } inline QVector &filteredEntities() Q_DECL_NOTHROW { return m_filteredEntities; } void run() final { m_filteredEntities.clear(); const QVector handles = m_manager->activeHandles(); m_filteredEntities.reserve(handles.size()); for (const HEntity handle : handles) { Entity *e = m_manager->data(handle); if (e->containsComponentsOfType()) m_filteredEntities.push_back(e); } } private: EntityManager *m_manager; QVector m_filteredEntities; }; } // Render } // Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_RENDER_FILTERENTITYBYCOMPONENTJOB_H