/**************************************************************************** ** ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DRENDER_RENDER_FILTERPROXIMITYDISTANCEJOB_P_H #define QT3DRENDER_RENDER_FILTERPROXIMITYDISTANCEJOB_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { class Entity; class NodeManagers; class Q_3DRENDERSHARED_PRIVATE_EXPORT FilterProximityDistanceJob : public Qt3DCore::QAspectJob { public: FilterProximityDistanceJob(); inline void setManager(NodeManagers *manager) { m_manager = manager; } inline void setProximityFilterIds(const Qt3DCore::QNodeIdVector &proximityFilterIds) { m_proximityFilterIds = proximityFilterIds; } inline bool hasProximityFilter() const { return !m_proximityFilterIds.empty(); } // QAspectJob interface void run() final; QVector filteredEntities() const { return m_filteredEntities; } #if defined (QT_BUILD_INTERNAL) // For unit testing inline Qt3DCore::QNodeIdVector proximityFilterIds() const { return m_proximityFilterIds; } inline NodeManagers *manager() const { return m_manager; } #endif private: void selectAllEntities(); void filterEntities(const QVector &entitiesToFilter); NodeManagers *m_manager; Qt3DCore::QNodeIdVector m_proximityFilterIds; Entity *m_targetEntity; float m_distanceThresholdSquared; QVector m_filteredEntities; }; typedef QSharedPointer FilterProximityDistanceJobPtr; } // Render } // Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_RENDER_FILTERPROXIMITYDISTANCEJOB_P_H