/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "framecleanupjob_p.h" #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { FrameCleanupJob::FrameCleanupJob() : m_managers(nullptr) , m_root(nullptr) { SET_JOB_RUN_STAT_TYPE(this, JobTypes::FrameCleanup, 0); } FrameCleanupJob::~FrameCleanupJob() { } void FrameCleanupJob::setRoot(Entity *root) { m_root = root; } void FrameCleanupJob::run() { // mark each ShaderData clean ShaderData::cleanup(m_managers); // Cleanup texture handles TextureDataManager *textureDataManager = m_managers->textureDataManager(); textureDataManager->cleanup(); // Debug bounding volume debug updateBoundingVolumesDebug(m_root); } void FrameCleanupJob::updateBoundingVolumesDebug(Entity *node) { #if 0 BoundingVolumeDebug *debugBV = node->renderComponent(); if (debugBV) { Qt3DRender::Render::Sphere s; if (!debugBV->isRecursive()) { s = *node->worldBoundingVolume(); } else { s = *node->worldBoundingVolumeWithChildren(); } debugBV->setRadius(s.radius()); debugBV->setCenter(s.center()); } #endif const auto children = node->children(); for (Entity *c : children) updateBoundingVolumesDebug(c); } void FrameCleanupJob::setManagers(NodeManagers *managers) { m_managers = managers; } } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE