/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "framepreparationjob_p.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { FramePreparationJob::FramePreparationJob() : m_root(nullptr) , m_manager(nullptr) { SET_JOB_RUN_STAT_TYPE(this, JobTypes::FramePreparation, 0); } FramePreparationJob::~FramePreparationJob() { } void FramePreparationJob::setRoot(Entity *root) { m_root = root; } void FramePreparationJob::setManagers(NodeManagers *manager) { m_manager = manager; } void FramePreparationJob::run() { parseNodeTree(m_root); } void FramePreparationJob::parseNodeTree(Entity *node) { // Update transform properties in ShaderDatas and Lights const QVector shaderDatas = node->renderComponents(); for (ShaderData *r : shaderDatas) r->updateWorldTransform(*node->worldTransform()); // Look if for the GeometryRender/Geometry the attributes and or buffers are dirty // in which case we need to recompute the triangle list GeometryRenderer *geomRenderer = node->renderComponent(); const Qt3DCore::QNodeId geomRendererId = node->componentUuid(); Geometry *geom = nullptr; if (geomRenderer && (geom = m_manager->lookupResource(geomRenderer->geometryId())) != nullptr) { if (!m_manager->geometryRendererManager()->isGeometryRendererScheduledForTriangleDataRefresh(geomRendererId)) { // Check if the attributes or buffers are dirty bool dirty = geomRenderer->isDirty(); Attribute *attr = nullptr; const auto attrIds = geom->attributes(); for (const Qt3DCore::QNodeId attrId : attrIds) { if ((attr = m_manager->attributeManager()->lookupResource(attrId)) != nullptr) { dirty |= attr->isDirty(); if (!dirty) { Buffer *buffer = nullptr; if ((buffer = m_manager->bufferManager()->lookupResource(attr->bufferId())) != nullptr) dirty = buffer->isDirty(); } if (dirty) break; } } if (dirty) m_manager->geometryRendererManager()->requestTriangleDataRefreshForGeometryRenderer(geomRendererId); } } const QVector children = node->children(); for (Entity *c : children) parseNodeTree(c); } } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE