/**************************************************************************** ** ** Copyright (C) 2016 Paul Lemire ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "frustumcullingjob_p.h" #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { FrustumCullingJob::FrustumCullingJob() : Qt3DCore::QAspectJob() , m_root(nullptr) , m_active(false) { SET_JOB_RUN_STAT_TYPE(this, JobTypes::FrustumCulling, 0); } void FrustumCullingJob::run() { // Early return if not activated if (!m_active) return; m_visibleEntities.clear(); const Plane planes[6] = { Plane(m_viewProjection.row(3) + m_viewProjection.row(0)), // Left Plane(m_viewProjection.row(3) - m_viewProjection.row(0)), // Right Plane(m_viewProjection.row(3) + m_viewProjection.row(1)), // Top Plane(m_viewProjection.row(3) - m_viewProjection.row(1)), // Bottom Plane(m_viewProjection.row(3) + m_viewProjection.row(2)), // Front Plane(m_viewProjection.row(3) - m_viewProjection.row(2)), // Back }; cullScene(m_root, planes); } void FrustumCullingJob::cullScene(Entity *e, const Plane *planes) { const Sphere *s = e->worldBoundingVolumeWithChildren(); // Unrolled loop if (QVector3D::dotProduct(s->center(), planes[0].normal) + planes[0].d < -s->radius()) return; if (QVector3D::dotProduct(s->center(), planes[1].normal) + planes[1].d < -s->radius()) return; if (QVector3D::dotProduct(s->center(), planes[2].normal) + planes[2].d < -s->radius()) return; if (QVector3D::dotProduct(s->center(), planes[3].normal) + planes[3].d < -s->radius()) return; if (QVector3D::dotProduct(s->center(), planes[4].normal) + planes[4].d < -s->radius()) return; if (QVector3D::dotProduct(s->center(), planes[5].normal) + planes[5].d < -s->radius()) return; m_visibleEntities.push_back(e); const QVector children = e->children(); for (Entity *c : children) cullScene(c, planes); } } // Render } // Qt3DRender QT_END_NAMESPACE