/**************************************************************************** ** ** Copyright (C) 2015 Paul Lemire ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "loadbufferjob_p.h" #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { class LoadBufferJobPrivate : public Qt3DCore::QAspectJobPrivate { public: LoadBufferJobPrivate() {} ~LoadBufferJobPrivate() {} void postFrame(Qt3DCore::QAspectManager *aspectManager) override; Buffer *m_bufferToUpdate = nullptr; }; LoadBufferJob::LoadBufferJob(const HBuffer &handle) : QAspectJob(*new LoadBufferJobPrivate) , m_handle(handle) , m_nodeManagers(nullptr) { SET_JOB_RUN_STAT_TYPE(this, JobTypes::LoadBuffer, 0) } LoadBufferJob::~LoadBufferJob() { } void LoadBufferJob::run() { Q_DJOB(LoadBufferJob); // Let's leave it for the moment until this has been properly tested qCDebug(Jobs) << Q_FUNC_INFO; Buffer *buffer = m_nodeManagers->data(m_handle); buffer->executeFunctor(); if (buffer->isSyncData()) d->m_bufferToUpdate = buffer; } void LoadBufferJobPrivate::postFrame(Qt3DCore::QAspectManager *aspectManager) { if (m_bufferToUpdate == nullptr) return; QBuffer *frontendBuffer = static_cast(aspectManager->lookupNode(m_bufferToUpdate->peerId())); QBufferPrivate *dFrontend = static_cast(Qt3DCore::QNodePrivate::get(frontendBuffer)); // Calling frontendBuffer->setData would result in forcing a sync against the backend // which isn't necessary dFrontend->setData(m_bufferToUpdate->data()); m_bufferToUpdate = nullptr; } } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE