/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "loadscenejob_p.h" #include #include #include #include #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { LoadSceneJob::LoadSceneJob(const QUrl &source, Qt3DCore::QNodeId sceneComponent) : QAspectJob(*new LoadSceneJobPrivate(this)) , m_source(source) , m_sceneComponent(sceneComponent) , m_managers(nullptr) { SET_JOB_RUN_STAT_TYPE(this, JobTypes::LoadScene, 0) } void LoadSceneJob::setData(const QByteArray &data) { m_data = data; } NodeManagers *LoadSceneJob::nodeManagers() const { return m_managers; } QList LoadSceneJob::sceneImporters() const { return m_sceneImporters; } QUrl LoadSceneJob::source() const { return m_source; } Qt3DCore::QNodeId LoadSceneJob::sceneComponentId() const { return m_sceneComponent; } void LoadSceneJob::run() { // Iterate scene IO handlers until we find one that can handle this file type Qt3DCore::QEntity *sceneSubTree = nullptr; Scene *scene = m_managers->sceneManager()->lookupResource(m_sceneComponent); Q_ASSERT(scene); // Reset status QSceneLoader::Status finalStatus = QSceneLoader::None; // Perform the loading only if the source wasn't explicitly set to empty if (!m_source.isEmpty()) { finalStatus = QSceneLoader::Error; if (m_data.isEmpty()) { const QString path = Qt3DCore::QUrlHelper::urlToLocalFileOrQrc(m_source); const QFileInfo finfo(path); qCDebug(SceneLoaders) << Q_FUNC_INFO << "Attempting to load" << finfo.filePath(); if (finfo.exists()) { const QStringList extensions(finfo.suffix()); sceneSubTree = tryLoadScene(finalStatus, extensions, [this] (QSceneImporter *importer) { importer->setSource(m_source); }); } else { qCWarning(SceneLoaders) << Q_FUNC_INFO << finfo.filePath() << "doesn't exist"; } } else { QStringList extensions; QMimeDatabase db; const QMimeType mtype = db.mimeTypeForData(m_data); if (mtype.isValid()) extensions = mtype.suffixes(); else qCWarning(SceneLoaders) << Q_FUNC_INFO << "Invalid mime type" << mtype; const QString basePath = m_source.adjusted(QUrl::RemoveFilename).toString(); sceneSubTree = tryLoadScene(finalStatus, extensions, [this, basePath] (QSceneImporter *importer) { importer->setData(m_data, basePath); }); } } Q_D(LoadSceneJob); d->m_sceneSubtree = sceneSubTree; d->m_status = finalStatus; if (d->m_sceneSubtree) { // Move scene sub tree to the application thread so that it can be grafted in. const auto appThread = QCoreApplication::instance()->thread(); d->m_sceneSubtree->moveToThread(appThread); } } Qt3DCore::QEntity *LoadSceneJob::tryLoadScene(QSceneLoader::Status &finalStatus, const QStringList &extensions, const std::function &importerSetupFunc) { Qt3DCore::QEntity *sceneSubTree = nullptr; bool foundSuitableLoggerPlugin = false; for (QSceneImporter *sceneImporter : qAsConst(m_sceneImporters)) { if (!sceneImporter->areFileTypesSupported(extensions)) continue; foundSuitableLoggerPlugin = true; // Set source file or data on importer importerSetupFunc(sceneImporter); // File type is supported, try to load it sceneSubTree = sceneImporter->scene(); if (sceneSubTree != nullptr) { // Successfully built a subtree finalStatus = QSceneLoader::Ready; break; } qCWarning(SceneLoaders) << Q_FUNC_INFO << "Failed to import" << m_source << "with errors" << sceneImporter->errors(); } if (!foundSuitableLoggerPlugin) qCWarning(SceneLoaders) << Q_FUNC_INFO << "Found no suitable importer plugin for" << m_source; return sceneSubTree; } void LoadSceneJobPrivate::postFrame(Qt3DCore::QAspectManager *manager) { Q_Q(LoadSceneJob); QSceneLoader *node = qobject_cast(manager->lookupNode(q->sceneComponentId())); if (!node) return; Qt3DRender::QSceneLoaderPrivate *dNode = static_cast(Qt3DCore::QNodePrivate::get(node)); // If the sceneSubTree is null it will trigger the frontend to unload // any subtree it may hold // Set clone of sceneTree in sceneComponent. This will move the sceneSubTree // to the QCoreApplication thread which is where the frontend object tree lives. dNode->setSceneRoot(m_sceneSubtree); // Note: the status is set after the subtree so that bindinds depending on the status // in the frontend will be consistent dNode->setStatus(m_status); } } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE