/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "loadtexturedatajob_p.h" #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { LoadTextureDataJob::LoadTextureDataJob(const Qt3DCore::QNodeId &textureId) : m_textureId(textureId) { } LoadTextureDataJob::~LoadTextureDataJob() { } void LoadTextureDataJob::run() { qCDebug(Jobs) << "Entering" << Q_FUNC_INFO << QThread::currentThread(); Texture *txt = m_renderer->textureManager()->lookupResource(m_textureId); if (txt != Q_NULLPTR) { // Load update each TextureImage Q_FOREACH (HTextureImage texImgHandle, txt->textureImages()) { TextureImage *texImg = m_renderer->textureImageManager()->data(texImgHandle); if (texImg != Q_NULLPTR && texImg->isDirty() && !texImg->dataFunctor().isNull()) { QTextureDataFunctorPtr functor = texImg->dataFunctor(); HTextureData textureDataHandle; TexImageData *data = Q_NULLPTR; // scoped for locker { QMutexLocker locker(m_renderer->textureDataManager()->mutex()); // We don't want to take the chance of having two jobs uploading the same functor // because of sync issues textureDataHandle = m_renderer->textureDataManager()->textureDataFromFunctor(functor); // Texture data handle isn't null == there's already a matching TextureData if (!textureDataHandle.isNull()) { data = m_renderer->textureDataManager()->data(textureDataHandle); } else { TexImageDataPtr dataPtr = functor->operator ()(); if (dataPtr.isNull()) { qCDebug(Jobs) << Q_FUNC_INFO << "Texture has no raw data"; } else { // Save the TexImageDataPtr with it's functor as a key textureDataHandle = m_renderer->textureDataManager()->acquire(); data = m_renderer->textureDataManager()->data(textureDataHandle); *data = *(dataPtr.data()); m_renderer->textureDataManager()->addTextureDataForFunctor(textureDataHandle, functor); } } // Update HTextureImage Functor to release TextureData when needed m_renderer->textureDataManager()->assignFunctorToTextureImage(functor, texImgHandle); } // Set texture size of texture if the first layer / level / face has a valid size // otherwise assume the size was set on the texture itself if (texImg->layer() == 0 && texImg->mipmapLevel() == 0 && texImg->face() == QAbstractTextureProvider::CubeMapPositiveX) { if (data == Q_NULLPTR) { qWarning() << "Texture data is null, texture data failed to load"; } else { // Set the size of the texture based on the layer 0 / level 0 // if the functor provides something valid. Otherwise we assume the texture // already has the correct size if (data->width() != -1 && data->height() != -1 && data->depth() != -1) { txt->setSize(data->width(), data->height(), data->depth()); } // Set the format of the texture if the texture format is set to Automatic if (txt->format() == QAbstractTextureProvider::Automatic) { txt->setFormat(static_cast(data->format())); } } } // Set the textureDataHandle on the texture image texImg->setTextureDataHandle(textureDataHandle); } } // Tell the renderer to reload the TextureImage for the Texture // next frame txt->requestTextureDataUpdate(); } } } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE