/**************************************************************************** ** ** Copyright (C) 2016 Paul Lemire ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "materialparametergathererjob_p.h" #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { namespace { int materialParameterGathererCounter = 0; const int likelyNumberOfParameters = 24; } // anonymous MaterialParameterGathererJob::MaterialParameterGathererJob() : Qt3DCore::QAspectJob() , m_manager(nullptr) , m_techniqueFilter(nullptr) , m_renderPassFilter(nullptr) , m_renderer(nullptr) { SET_JOB_RUN_STAT_TYPE(this, JobTypes::MaterialParameterGathering, materialParameterGathererCounter++); } // TechniqueFilter / RenderPassFilter // Parameters from Material/Effect/Technique // Note: we could maybe improve that by having a smart update when we detect // that a parameter value has changed. That might require way more book keeping // which might make this solution a bit too complex // The fact that this can now be performed in parallel should already provide a big // improvement void MaterialParameterGathererJob::run() { for (const HMaterial materialHandle : qAsConst(m_handles)) { Material *material = m_manager->materialManager()->data(materialHandle); if (Q_UNLIKELY(!material->isEnabled())) continue; Effect *effect = m_manager->effectManager()->lookupResource(material->effect()); Technique *technique = findTechniqueForEffect(m_renderer, m_techniqueFilter, effect); if (Q_LIKELY(technique != nullptr)) { RenderPassList passes = findRenderPassesForTechnique(m_manager, m_renderPassFilter, technique); if (Q_LIKELY(passes.size() > 0)) { // Order set: // 1 Pass Filter // 2 Technique Filter // 3 Material // 4 Effect // 5 Technique // 6 RenderPass // Add Parameters define in techniqueFilter and passFilter // passFilter have priority over techniqueFilter ParameterInfoList parameters; // Doing the reserve allows a gain of 0.5ms on some of the demo examples parameters.reserve(likelyNumberOfParameters); if (m_renderPassFilter) parametersFromParametersProvider(¶meters, m_manager->parameterManager(), m_renderPassFilter); if (m_techniqueFilter) parametersFromParametersProvider(¶meters, m_manager->parameterManager(), m_techniqueFilter); // Get the parameters for our selected rendering setup (override what was defined in the technique/pass filter) parametersFromMaterialEffectTechnique(¶meters, m_manager->parameterManager(), material, effect, technique); for (RenderPass *renderPass : passes) { ParameterInfoList globalParameters = parameters; parametersFromParametersProvider(&globalParameters, m_manager->parameterManager(), renderPass); m_parameters[material->peerId()].push_back({renderPass, globalParameters}); } } } } } } // Render } // Qt3DRender QT_END_NAMESPACE