/**************************************************************************** ** ** Copyright (C) 2015 Paul Lemire paul.lemire350@gmail.com ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DRENDER_RENDER_PICKBOUNDINGVOLUMEJOB_H #define QT3DRENDER_RENDER_PICKBOUNDINGVOLUMEJOB_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DCore { class QNodeId; } namespace Qt3DRender { class QAbstractCollisionQueryService; namespace Render { class Entity; class Renderer; class NodeManagers; class Q_AUTOTEST_EXPORT PickBoundingVolumeJob : public Qt3DCore::QAspectJob { public: PickBoundingVolumeJob(Renderer *renderer); void setRoot(Entity *root); static Qt3DCore::QRay3D intersectionRay(const QPoint &pos, const QMatrix4x4 &viewMatrix, const QMatrix4x4 &projectionMatrix, const QRect &viewport); protected: void run() Q_DECL_FINAL; private: Renderer *m_renderer; NodeManagers *m_manager; Entity *m_node; QList m_mouseEvents; void viewMatrixForCamera(const Qt3DCore::QNodeId &cameraId, QMatrix4x4 &viewMatrix, QMatrix4x4 &projectionMatrix) const; QRect windowViewport(const QRectF &relativeViewport) const; QVector sphereHitsForViewportAndCamera(const QPoint &pos, const QRectF &relativeViewport, const Qt3DCore::QNodeId &cameraId, Qt3DRender::QAbstractCollisionQueryService *rayCasting, Qt3DRender::QBoundingVolumeProvider *volumeProvider) const; QVector triangleHitsForViewportAndCamera(const QPoint &pos, const QRectF &relativeViewport, const Qt3DCore::QNodeId &cameraId, const Qt3DCore::QNodeId &entityId, Qt3DRender::QAbstractCollisionQueryService *rayCasting) const; void clearPreviouslyHoveredPickers(); HObjectPicker m_currentPicker; QVector m_hoveredPickers; QVector m_hoveredPickersToClear; }; typedef QSharedPointer PickBoundingVolumeJobPtr; } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_RENDER_PICKBOUNDINGVOLUMEJOB_H