/**************************************************************************** ** ** Copyright (C) 2015 Paul Lemire paul.lemire350@gmail.com ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DRENDER_RENDER_PICKBOUNDINGVOLUMEJOB_H #define QT3DRENDER_RENDER_PICKBOUNDINGVOLUMEJOB_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DCore { class QNodeId; } namespace Qt3DRender { class QAbstractCollisionQueryService; namespace Render { class Entity; class Renderer; class NodeManagers; class Q_AUTOTEST_EXPORT PickBoundingVolumeJob : public Qt3DCore::QAspectJob { public: PickBoundingVolumeJob(Renderer *renderer); void setRoot(Entity *root); static QRay3D intersectionRay(const QPoint &pos, const QMatrix4x4 &viewMatrix, const QMatrix4x4 &projectionMatrix, const QRect &viewport); void setManagers(NodeManagers *manager); protected: void run() Q_DECL_FINAL; private: Renderer *m_renderer; NodeManagers *m_manager; Entity *m_node; void viewMatrixForCamera(Qt3DCore::QNodeId cameraId, QMatrix4x4 &viewMatrix, QMatrix4x4 &projectionMatrix) const; QRect windowViewport(const QSize &area, const QRectF &relativeViewport) const; QRay3D rayForViewportAndCamera(const QSize &area, const QPoint &pos, const QRectF &relativeViewport, Qt3DCore::QNodeId cameraId) const; void clearPreviouslyHoveredPickers(); HObjectPicker m_currentPicker; QVector m_hoveredPickers; QVector m_hoveredPickersToClear; }; typedef QSharedPointer PickBoundingVolumeJobPtr; } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_RENDER_PICKBOUNDINGVOLUMEJOB_H