/**************************************************************************** ** ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DRENDER_RENDER_PICKBOUNDINGVOLUMEUTILS_H #define QT3DRENDER_RENDER_PICKBOUNDINGVOLUMEUTILS_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace RayCasting { class QAbstractCollisionQueryService; } namespace Render { class Entity; class Renderer; class FrameGraphNode; namespace PickingUtils { struct Q_AUTOTEST_EXPORT ViewportCameraAreaTriplet { Qt3DCore::QNodeId cameraId; QRectF viewport; QSize area; }; QT3D_DECLARE_TYPEINFO_3(Qt3DRender, Render, PickingUtils, ViewportCameraAreaTriplet, Q_PRIMITIVE_TYPE) class Q_AUTOTEST_EXPORT ViewportCameraAreaGatherer { public: ViewportCameraAreaGatherer(const Qt3DCore::QNodeId &nodeId = Qt3DCore::QNodeId()) : m_targetCamera(nodeId) { } QVector gather(FrameGraphNode *root); private: Qt3DCore::QNodeId m_targetCamera; QVector m_leaves; void visit(FrameGraphNode *node); ViewportCameraAreaTriplet gatherUpViewportCameraAreas(Render::FrameGraphNode *node) const; bool isUnique(const QVector &vcaTriplets, const ViewportCameraAreaTriplet &vca) const; }; class Q_AUTOTEST_EXPORT EntityGatherer { public: explicit EntityGatherer(Entity *root); QVector entities() const; private: Entity *m_root; mutable QVector m_entities; mutable bool m_needsRefresh; }; typedef QVector HitList; class Q_AUTOTEST_EXPORT HierarchicalEntityPicker { public: explicit HierarchicalEntityPicker(const RayCasting::QRay3D &ray); bool collectHits(Entity *root); inline HitList hits() const { return m_hits; } inline QVector entities() const { return m_entities; } private: RayCasting::QRay3D m_ray; HitList m_hits; QVector m_entities; }; struct Q_AUTOTEST_EXPORT AbstractCollisionGathererFunctor { AbstractCollisionGathererFunctor(); virtual ~AbstractCollisionGathererFunctor(); NodeManagers *m_manager; RayCasting::QRay3D m_ray; virtual HitList computeHits(const QVector &entities, bool allHitsRequested) = 0; // This define is required to work with QtConcurrent typedef HitList result_type; HitList operator ()(const Entity *entity) const; virtual HitList pick(const Entity *entity) const = 0; bool rayHitsEntity(const Entity *entity) const; static void sortHits(HitList &results); }; struct Q_AUTOTEST_EXPORT EntityCollisionGathererFunctor : public AbstractCollisionGathererFunctor { HitList computeHits(const QVector &entities, bool allHitsRequested) Q_DECL_OVERRIDE; HitList pick(const Entity *entity) const Q_DECL_OVERRIDE; }; struct Q_AUTOTEST_EXPORT TriangleCollisionGathererFunctor : public AbstractCollisionGathererFunctor { bool m_frontFaceRequested; bool m_backFaceRequested; HitList computeHits(const QVector &entities, bool allHitsRequested) Q_DECL_OVERRIDE; HitList pick(const Entity *entity) const Q_DECL_OVERRIDE; }; } // PickingUtils } // Render } // Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_RENDER_PICKBOUNDINGVOLUMEUTILS_H