/**************************************************************************** ** ** Copyright (C) 2016 Paul Lemire ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "renderviewbuilderjob_p.h" #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { namespace { int renderViewInstanceCounter = 0; } // anonymous RenderViewBuilderJob::RenderViewBuilderJob() : Qt3DCore::QAspectJob(), m_renderView(nullptr) { SET_JOB_RUN_STAT_TYPE(this, JobTypes::RenderViewBuilder, renderViewInstanceCounter++); } void RenderViewBuilderJob::run() { // Build RenderCommand should perform the culling as we have no way to determine // if a child has a mesh in the view frustum while its parent isn't contained in it. if (!m_renderView->noDraw()) { #if defined(QT3D_RENDER_VIEW_JOB_TIMINGS) gatherLightsTime = timer.nsecsElapsed(); timer.restart(); #endif if (!m_renderView->isCompute()) m_commands = m_renderView->buildDrawRenderCommands(m_renderables); else m_commands = m_renderView->buildComputeRenderCommands(m_renderables); #if defined(QT3D_RENDER_VIEW_JOB_TIMINGS) buildCommandsTime = timer.nsecsElapsed(); timer.restart(); #endif } #if defined(QT3D_RENDER_VIEW_JOB_TIMINGS) qint64 creationTime = timer.nsecsElapsed(); timer.restart(); #endif #if defined(QT3D_RENDER_VIEW_JOB_TIMINGS) qint64 sortTime = timer.nsecsElapsed(); #endif #if defined(QT3D_RENDER_VIEW_JOB_TIMINGS) qDebug() << m_index << "state:" << gatherStateTime / 1.0e6 << "lights:" << gatherLightsTime / 1.0e6 << "build commands:" << buildCommandsTime / 1.0e6 << "sort:" << sortTime / 1.0e6; #endif } } // Render } // Qt3DRender QT_END_NAMESPACE