/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "renderviewjob_p.h" #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { void RenderViewJob::run() { qCDebug(Jobs) << Q_FUNC_INFO << m_index; // Create a RenderView object // The RenderView are created from a QFrameAllocator stored in the current Thread local storage Qt3DCore::QFrameAllocator *currentFrameAllocator = m_renderer->currentFrameAllocator(); RenderView *renderView = currentFrameAllocator->allocate(); // RenderView should allocate heap resources using only the currentFrameAllocator renderView->setAllocator(currentFrameAllocator); renderView->setRenderer(m_renderer); renderView->setSurfaceSize(m_surfaceSize); renderView->setDevicePixelRatio(m_devicePixelRatio); // Populate the renderview's configuration from the framegraph setRenderViewConfigFromFrameGraphLeafNode(renderView, m_fgLeaf); // Build RenderCommand should perform the culling as we have no way to determine // if a child has a mesh in the view frustum while its parent isn't contained in it. if (!renderView->noDraw()) { const QMatrix4x4 viewProjectionMatrix = renderView->viewProjectionMatrix(); const Plane planes[6] = { Plane(viewProjectionMatrix.row(3) + viewProjectionMatrix.row(0)), // Left Plane(viewProjectionMatrix.row(3) - viewProjectionMatrix.row(0)), // Right Plane(viewProjectionMatrix.row(3) + viewProjectionMatrix.row(1)), // Top Plane(viewProjectionMatrix.row(3) - viewProjectionMatrix.row(1)), // Bottom Plane(viewProjectionMatrix.row(3) + viewProjectionMatrix.row(2)), // Front Plane(viewProjectionMatrix.row(3) - viewProjectionMatrix.row(2)), // Back }; renderView->gatherLights(m_renderer->sceneRoot()); renderView->buildRenderCommands(m_renderer->sceneRoot(), planes); } // Sorts RenderCommand renderView->sort(); // Enqueue our fully populated RenderView with the RenderThread m_renderer->enqueueRenderView(renderView, m_index); } } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE