/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DRENDER_RENDERVIEWJOBUTILS_P_H #define QT3DRENDER_RENDERVIEWJOBUTILS_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DCore { class QFrameAllocator; } namespace Qt3DRender { namespace Render { class FrameGraphNode; class ParameterManager; class Effect; class Entity; class Material; class RenderPass; class RenderStateSet; class Technique; class RenderView; class Renderer; class ShaderDataManager; struct ShaderUniform; class ShaderData; class RenderState; Q_AUTOTEST_EXPORT void setRenderViewConfigFromFrameGraphLeafNode(RenderView *rv, const FrameGraphNode *fgLeaf); Q_AUTOTEST_EXPORT Technique *findTechniqueForEffect(Renderer *renderer, RenderView *renderView, Effect *effect); typedef QVarLengthArray RenderRenderPassList; Q_AUTOTEST_EXPORT RenderRenderPassList findRenderPassesForTechnique(Renderer *renderer, RenderView *renderView, Technique *technique); struct ParameterInfo { ParameterInfo(const QString &name = QString(), const QVariant &value = QVariant()) : name(name) , value(value) {} QString name; QVariant value; bool operator<(const QString &otherName) const { return name < otherName; } }; typedef QVarLengthArray ParameterInfoList; Q_AUTOTEST_EXPORT void parametersFromMaterialEffectTechnique(ParameterInfoList *infoList, ParameterManager *manager, Material *material, Effect *effect, Technique *technique); Q_AUTOTEST_EXPORT void addParametersForIds(ParameterInfoList *params, ParameterManager *manager, const QList ¶meterIds); template void parametersFromParametersProvider(ParameterInfoList *infoList, ParameterManager *manager, T *pass) { if (pass) addParametersForIds(infoList, manager, pass->parameters()); } Q_AUTOTEST_EXPORT ParameterInfoList::iterator findParamInfo(ParameterInfoList *infoList, const QString &name); Q_AUTOTEST_EXPORT RenderStateSet *buildRenderStateSet(const QList &states, Qt3DCore::QFrameAllocator *allocator); struct Q_AUTOTEST_EXPORT UniformBlockValueBuilder { UniformBlockValueBuilder(); ~UniformBlockValueBuilder(); void buildActiveUniformNameValueMapHelper(const QString &blockName, const QString &qmlPropertyName, const QVariant &value); void buildActiveUniformNameValueMapStructHelper(ShaderData *rShaderData, const QString &blockName, const QString &qmlPropertyName = QString()); bool updatedPropertiesOnly; QHash uniforms; QHash activeUniformNamesToValue; ShaderDataManager *shaderDataManager; }; } // namespace Render } // namespace Qt3DRender Q_DECLARE_TYPEINFO(Qt3DRender::Render::ParameterInfo, Q_MOVABLE_TYPE); QT_END_NAMESPACE #endif // QT3DRENDER_RENDERVIEWJOBUTILS_P_H