/**************************************************************************** ** ** Copyright (C) 2017 Juan José Casafranca ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "sendbuffercapturejob_p.h" #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { class SendBufferCaptureJobPrivate : public Qt3DCore::QAspectJobPrivate { public: SendBufferCaptureJobPrivate() {} ~SendBufferCaptureJobPrivate() {} void postFrame(Qt3DCore::QAspectManager *aspectManager) override; mutable QMutex m_mutex; QVector> m_buffersToCapture; QVector> m_buffersToNotify; }; SendBufferCaptureJob::SendBufferCaptureJob() : Qt3DCore::QAspectJob(*new SendBufferCaptureJobPrivate) , m_nodeManagers(nullptr) { SET_JOB_RUN_STAT_TYPE(this, JobTypes::SendBufferCapture, 0) } SendBufferCaptureJob::~SendBufferCaptureJob() { } // Called from SubmitRenderView while rendering void SendBufferCaptureJob::addRequest(QPair request) { Q_DJOB(SendBufferCaptureJob); QMutexLocker locker(&d->m_mutex); d->m_buffersToCapture.push_back(request); } // Called by aspect thread jobs to execute (we may still be rendering at this point) bool SendBufferCaptureJob::hasRequests() const { Q_DJOB(const SendBufferCaptureJob); QMutexLocker locker(&d->m_mutex); return d->m_buffersToCapture.size() > 0; } void SendBufferCaptureJob::run() { Q_ASSERT(m_nodeManagers); Q_DJOB(SendBufferCaptureJob); QMutexLocker locker(&d->m_mutex); for (const QPair &pendingCapture : qAsConst(d->m_buffersToCapture)) { Buffer *buffer = m_nodeManagers->bufferManager()->lookupResource(pendingCapture.first); // Buffer might have been destroyed between the time addRequest is made and this job gets run // If it exists however, it cannot be destroyed before this job is done running if (buffer != nullptr) buffer->updateDataFromGPUToCPU(pendingCapture.second); } d->m_buffersToNotify = std::move(d->m_buffersToCapture); } void SendBufferCaptureJobPrivate::postFrame(Qt3DCore::QAspectManager *aspectManager) { QMutexLocker locker(&m_mutex); const QVector> pendingSendBufferCaptures = std::move(m_buffersToNotify); for (const auto &bufferDataPair : pendingSendBufferCaptures) { QBuffer *frontendBuffer = static_cast(aspectManager->lookupNode(bufferDataPair.first)); if (!frontendBuffer) continue; QBufferPrivate *dFrontend = static_cast(Qt3DCore::QNodePrivate::get(frontendBuffer)); // Calling frontendBuffer->setData would result in forcing a sync against the backend // which isn't necessary dFrontend->setData(bufferDataPair.second); Q_EMIT frontendBuffer->dataAvailable(); } } } // Render } // Qt3DRender QT_END_NAMESPACE