/**************************************************************************** ** ** Copyright (C) 2018 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "updateentitylayersjob_p.h" #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { UpdateEntityLayersJob::UpdateEntityLayersJob() : m_manager(nullptr) { SET_JOB_RUN_STAT_TYPE(this, JobTypes::UpdateLayerEntity, 0) } void UpdateEntityLayersJob::run() { Q_ASSERT(m_manager); EntityManager *entityManager = m_manager->renderNodesManager(); const QVector handles = entityManager->activeHandles(); // Clear list of recursive layerIds for (const HEntity &handle : handles) { Entity *entity = entityManager->data(handle); entity->clearRecursiveLayerIds(); } LayerManager *layerManager = m_manager->layerManager(); // Set recursive layerIds on children for (const HEntity &handle : handles) { Entity *entity = entityManager->data(handle); const Qt3DCore::QNodeIdVector entityLayers = entity->componentsUuid(); for (const Qt3DCore::QNodeId layerId : entityLayers) { Layer *layer = layerManager->lookupResource(layerId); if (layer->recursive()) { // Find all children of the entity and add the layers to them entity->traverse([layerId](Entity *e) { e->addRecursiveLayerId(layerId); }); } } } } } // Render } // Qt3DRender QT_END_NAMESPACE