/**************************************************************************** ** ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "updatelevelofdetailjob_p.h" #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace { template double approxRollingAverage(double avg, double input) { avg -= avg / N; avg += input / N; return avg; } } namespace Qt3DRender { namespace Render { UpdateLevelOfDetailJob::UpdateLevelOfDetailJob() : m_manager(nullptr) , m_frameGraphRoot(nullptr) , m_root(nullptr) , m_filterValue(0.) { SET_JOB_RUN_STAT_TYPE(this, JobTypes::UpdateLevelOfDetail, 0); } UpdateLevelOfDetailJob::~UpdateLevelOfDetailJob() { } void UpdateLevelOfDetailJob::setRoot(Entity *root) { m_root = root; } void UpdateLevelOfDetailJob::setManagers(NodeManagers *manager) { m_manager = manager; } void UpdateLevelOfDetailJob::setFrameGraphRoot(FrameGraphNode *frameGraphRoot) { m_frameGraphRoot = frameGraphRoot; } void UpdateLevelOfDetailJob::run() { Q_ASSERT(m_frameGraphRoot && m_root && m_manager); // short-circuit if no LoDs exist if (m_manager->levelOfDetailManager()->count() == 0) return; updateEntityLod(m_root); } QRect UpdateLevelOfDetailJob::windowViewport(const QSize &area, const QRectF &relativeViewport) const { if (area.isValid()) { const int areaWidth = area.width(); const int areaHeight = area.height(); return QRect(relativeViewport.x() * areaWidth, (1.0 - relativeViewport.y() - relativeViewport.height()) * areaHeight, relativeViewport.width() * areaWidth, relativeViewport.height() * areaHeight); } return relativeViewport.toRect(); } void UpdateLevelOfDetailJob::updateEntityLod(Entity *entity) { if (!entity->isEnabled()) return; // skip disabled sub-trees, since their bounding box is probably not valid anyway QVector lods = entity->renderComponents(); if (!lods.empty()) { LevelOfDetail* lod = lods.front(); // other lods are ignored if (lod->isEnabled() && !lod->thresholds().isEmpty()) { switch (lod->thresholdType()) { case QLevelOfDetail::DistanceToCameraThreshold: updateEntityLodByDistance(entity, lod); break; case QLevelOfDetail::ProjectedScreenPixelSizeThreshold: updateEntityLodByScreenArea(entity, lod); break; default: Q_ASSERT(false); break; } } } const auto children = entity->children(); for (Qt3DRender::Render::Entity *child : children) updateEntityLod(child); } void UpdateLevelOfDetailJob::updateEntityLodByDistance(Entity *entity, LevelOfDetail *lod) { Matrix4x4 viewMatrix; Matrix4x4 projectionMatrix; if (!Render::CameraLens::viewMatrixForCamera(m_manager->renderNodesManager(), lod->camera(), viewMatrix, projectionMatrix)) return; const QVector thresholds = lod->thresholds(); Vector3D center(lod->center()); if (lod->hasBoundingVolumeOverride() || entity->worldBoundingVolume() == nullptr) { center = *entity->worldTransform() * center; } else { center = entity->worldBoundingVolume()->center(); } const Vector3D tcenter = viewMatrix * center; const float dist = tcenter.length(); const int n = thresholds.size(); for (int i=0; i(m_filterValue, i); i = qBound(0, static_cast(qRound(m_filterValue)), n - 1); if (lod->currentIndex() != i) lod->setCurrentIndex(i); break; } } } void UpdateLevelOfDetailJob::updateEntityLodByScreenArea(Entity *entity, LevelOfDetail *lod) { Matrix4x4 viewMatrix; Matrix4x4 projectionMatrix; if (!Render::CameraLens::viewMatrixForCamera(m_manager->renderNodesManager(), lod->camera(), viewMatrix, projectionMatrix)) return; PickingUtils::ViewportCameraAreaGatherer vcaGatherer(lod->camera()); const QVector vcaTriplets = vcaGatherer.gather(m_frameGraphRoot); if (vcaTriplets.isEmpty()) return; const PickingUtils::ViewportCameraAreaDetails &vca = vcaTriplets.front(); const QVector thresholds = lod->thresholds(); Sphere bv(Vector3D(lod->center()), lod->radius()); if (!lod->hasBoundingVolumeOverride() && entity->worldBoundingVolume() != nullptr) { bv = *(entity->worldBoundingVolume()); } else { bv.transform(*entity->worldTransform()); } bv.transform(projectionMatrix * viewMatrix); const float sideLength = bv.radius() * 2.f; float area = vca.viewport.width() * sideLength * vca.viewport.height() * sideLength; const QRect r = windowViewport(vca.area, vca.viewport); area = std::sqrt(area * r.width() * r.height()); const int n = thresholds.size(); for (int i = 0; i < n; ++i) { if (thresholds[i] < area || i == n -1) { m_filterValue = approxRollingAverage<30>(m_filterValue, i); i = qBound(0, static_cast(qRound(m_filterValue)), n - 1); if (lod->currentIndex() != i) lod->setCurrentIndex(i); break; } } } } // Render } // Qt3DRender QT_END_NAMESPACE