/**************************************************************************** ** ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "updatemeshtrianglelistjob_p.h" #include #include #include #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { UpdateMeshTriangleListJob::UpdateMeshTriangleListJob() : m_manager(nullptr) { SET_JOB_RUN_STAT_TYPE(this, JobTypes::UpdateMeshTriangleList, 0) } UpdateMeshTriangleListJob::~UpdateMeshTriangleListJob() { } void UpdateMeshTriangleListJob::setManagers(NodeManagers *manager) { m_manager = manager; } void UpdateMeshTriangleListJob::run() { GeometryRendererManager *geomRenderermanager = m_manager->geometryRendererManager(); GeometryManager *geomManager = m_manager->geometryManager(); BufferManager *bufferManager = m_manager->bufferManager(); AttributeManager *attributeManager = m_manager->attributeManager(); const QVector handles = geomRenderermanager->activeHandles(); for (const HGeometryRenderer &handle : handles) { // Look if for the GeometryRender/Geometry the attributes and or buffers are dirty // in which case we need to recompute the triangle list const GeometryRenderer *geomRenderer = geomRenderermanager->data(handle); if (geomRenderer != nullptr) { const Geometry *geom = geomManager->lookupResource(geomRenderer->geometryId()); if (geom != nullptr) { const Qt3DCore::QNodeId geomRendererId = geomRenderer->peerId(); if (!geomRenderermanager->isGeometryRendererScheduledForTriangleDataRefresh(geomRendererId)) { // Check if the attributes or buffers are dirty bool dirty = geomRenderer->isDirty(); const auto attrIds = geom->attributes(); for (const Qt3DCore::QNodeId attrId : attrIds) { const Attribute *attr = attributeManager->lookupResource(attrId); if (attr != nullptr) { dirty |= attr->isDirty(); if (!dirty) { const Buffer *buffer = bufferManager->lookupResource(attr->bufferId()); if (buffer != nullptr) dirty = buffer->isDirty(); } if (dirty) break; } } if (dirty) m_manager->geometryRendererManager()->requestTriangleDataRefreshForGeometryRenderer(geomRendererId); } } } } } NodeManagers *UpdateMeshTriangleListJob::managers() const { return m_manager; } } // Render } // Qt3DRender QT_END_NAMESPACE