/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ****************************************************************************/ #include "updateshaderdatatransformjob_p.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { UpdateShaderDataTransformJob::UpdateShaderDataTransformJob() : m_manager(nullptr) { SET_JOB_RUN_STAT_TYPE(this, JobTypes::UpdateShaderDataTransform, 0) } UpdateShaderDataTransformJob::~UpdateShaderDataTransformJob() { } void UpdateShaderDataTransformJob::setManagers(NodeManagers *manager) { m_manager = manager; } NodeManagers *UpdateShaderDataTransformJob::managers() const { return m_manager; } void UpdateShaderDataTransformJob::run() { EntityManager *manager = m_manager->renderNodesManager(); const std::vector &handles = manager->activeHandles(); for (const HEntity &handle : handles) { Entity *node = manager->data(handle); // Update transform properties in ShaderDatas and Lights const QVector shaderDatas = node->renderComponents(); for (ShaderData *r : shaderDatas) r->updateWorldTransform(*node->worldTransform()); } } } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE