/**************************************************************************** ** ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "updatetreeenabledjob_p.h" #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { namespace { void updateTreeEnabled(NodeManagers *manager, Entity *node, bool parentEnabled) { const bool treeEnabled = node->isEnabled() && parentEnabled; node->setTreeEnabled(treeEnabled); const auto childrenHandles = node->childrenHandles(); for (const HEntity &handle : childrenHandles) { Entity *child = manager->renderNodesManager()->data(handle); if (child) updateTreeEnabled(manager, child, treeEnabled); } } } UpdateTreeEnabledJob::UpdateTreeEnabledJob() : Qt3DCore::QAspectJob() , m_node(nullptr) , m_manager(nullptr) { SET_JOB_RUN_STAT_TYPE(this, JobTypes::UpdateTreeEnabled, 0) } void UpdateTreeEnabledJob::setRoot(Entity *root) { m_node = root; } void UpdateTreeEnabledJob::setManagers(NodeManagers *manager) { m_manager = manager; } void UpdateTreeEnabledJob::run() { if (m_node && m_manager) updateTreeEnabled(m_manager, m_node, true); } } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE