/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "updateworldtransformjob_p.h" #include #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { namespace { struct TransformUpdate { Qt3DCore::QNodeId peerId; QMatrix4x4 worldTransformMatrix; }; void updateWorldTransformAndBounds(NodeManagers *manager, Entity *node, const Matrix4x4 &parentTransform, QVector &updatedTransforms) { if (!node->isEnabled()) return; Matrix4x4 worldTransform(parentTransform); Transform *nodeTransform = node->renderComponent(); const bool hasTransformComponent = nodeTransform != nullptr && nodeTransform->isEnabled(); if (hasTransformComponent) worldTransform = worldTransform * nodeTransform->transformMatrix(); if (*(node->worldTransform()) != worldTransform) { *(node->worldTransform()) = worldTransform; if (hasTransformComponent) updatedTransforms.push_back({nodeTransform->peerId(), convertToQMatrix4x4(worldTransform)}); } const auto childrenHandles = node->childrenHandles(); for (const HEntity &handle : childrenHandles) { Entity *child = manager->renderNodesManager()->data(handle); if (child) updateWorldTransformAndBounds(manager, child, worldTransform, updatedTransforms); } } } class Q_3DRENDERSHARED_PRIVATE_EXPORT UpdateWorldTransformJobPrivate : public Qt3DCore::QAspectJobPrivate { public: UpdateWorldTransformJobPrivate() {} ~UpdateWorldTransformJobPrivate() override {} void postFrame(Qt3DCore::QAspectManager *manager) override; QVector m_updatedTransforms; }; UpdateWorldTransformJob::UpdateWorldTransformJob() : Qt3DCore::QAspectJob(*new UpdateWorldTransformJobPrivate()) , m_node(nullptr) , m_manager(nullptr) { SET_JOB_RUN_STAT_TYPE(this, JobTypes::UpdateTransform, 0) } void UpdateWorldTransformJob::setRoot(Entity *root) { m_node = root; } void UpdateWorldTransformJob::setManagers(NodeManagers *manager) { m_manager = manager; } void UpdateWorldTransformJob::run() { // Iterate over each level of hierarchy in our scene // and update each node's world transform from its // local transform and its parent's world transform // TODO: Parallelise this on each level using a parallel_for // implementation. Q_D(UpdateWorldTransformJob); qCDebug(Jobs) << "Entering" << Q_FUNC_INFO << QThread::currentThread(); Matrix4x4 parentTransform; Entity *parent = m_node->parent(); if (parent != nullptr) parentTransform = *(parent->worldTransform()); updateWorldTransformAndBounds(m_manager, m_node, parentTransform, d->m_updatedTransforms); qCDebug(Jobs) << "Exiting" << Q_FUNC_INFO << QThread::currentThread(); } void UpdateWorldTransformJobPrivate::postFrame(Qt3DCore::QAspectManager *manager) { const QVector updatedTransforms = std::move(m_updatedTransforms); for (const TransformUpdate &t : updatedTransforms) { Qt3DCore::QTransform *node = qobject_cast(manager->lookupNode(t.peerId)); if (!node) continue; Qt3DCore::QTransformPrivate *dNode = static_cast(Qt3DCore::QNodePrivate::get(node)); dNode->setWorldMatrix(t.worldTransformMatrix); } } } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE