/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "updateworldtransformjob_p.h" #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { namespace { void updateWorldTransformAndBounds(Qt3DRender::Render::Entity *node, const QMatrix4x4 &parentTransform) { QMatrix4x4 worldTransform(parentTransform); Transform *nodeTransform = node->renderComponent(); if (nodeTransform != nullptr && nodeTransform->isEnabled()) worldTransform = worldTransform * nodeTransform->transformMatrix(); *(node->worldTransform()) = worldTransform; const auto children = node->children(); for (Qt3DRender::Render::Entity *child : children) updateWorldTransformAndBounds(child, worldTransform); } } UpdateWorldTransformJob::UpdateWorldTransformJob() : Qt3DCore::QAspectJob() , m_node(nullptr) { SET_JOB_RUN_STAT_TYPE(this, JobTypes::UpdateTransform, 0); } void UpdateWorldTransformJob::setRoot(Entity *root) { m_node = root; } void UpdateWorldTransformJob::run() { // Iterate over each level of hierarchy in our scene // and update each node's world transform from its // local transform and its parent's world transform // TODO: Parallelise this on each level using a parallel_for // implementation. qCDebug(Jobs) << "Entering" << Q_FUNC_INFO << QThread::currentThread(); QMatrix4x4 parentTransform; Entity *parent = m_node->parent(); if (parent != nullptr) parentTransform = *(parent->worldTransform()); updateWorldTransformAndBounds(m_node, parentTransform); qCDebug(Jobs) << "Exiting" << Q_FUNC_INFO << QThread::currentThread(); } } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE