// Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #include "updateworldtransformjob_p.h" #include #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { namespace { struct TransformUpdate { Qt3DCore::QNodeId peerId; QMatrix4x4 worldTransformMatrix; }; void updateWorldTransformAndBounds(NodeManagers *manager, Entity *node, const Matrix4x4 &parentTransform, QList &updatedTransforms) { if (!node->isEnabled()) return; Matrix4x4 worldTransform(parentTransform); Transform *nodeTransform = node->renderComponent(); const bool hasTransformComponent = nodeTransform != nullptr && nodeTransform->isEnabled(); if (hasTransformComponent) worldTransform = worldTransform * nodeTransform->transformMatrix(); if (*(node->worldTransform()) != worldTransform) { *(node->worldTransform()) = worldTransform; if (hasTransformComponent) updatedTransforms.push_back({nodeTransform->peerId(), convertToQMatrix4x4(worldTransform)}); } const auto &childrenHandles = node->childrenHandles(); for (const HEntity &handle : childrenHandles) { Entity *child = manager->renderNodesManager()->data(handle); if (child) updateWorldTransformAndBounds(manager, child, worldTransform, updatedTransforms); } } } class Q_3DRENDERSHARED_PRIVATE_EXPORT UpdateWorldTransformJobPrivate : public Qt3DCore::QAspectJobPrivate { public: UpdateWorldTransformJobPrivate() {} ~UpdateWorldTransformJobPrivate() override {} void postFrame(Qt3DCore::QAspectManager *manager) override; QList m_updatedTransforms; }; UpdateWorldTransformJob::UpdateWorldTransformJob() : Qt3DCore::QAspectJob(*new UpdateWorldTransformJobPrivate()) , m_node(nullptr) , m_manager(nullptr) { SET_JOB_RUN_STAT_TYPE(this, JobTypes::UpdateTransform, 0) } void UpdateWorldTransformJob::setRoot(Entity *root) { m_node = root; } void UpdateWorldTransformJob::setManagers(NodeManagers *manager) { m_manager = manager; } void UpdateWorldTransformJob::run() { // Iterate over each level of hierarchy in our scene // and update each node's world transform from its // local transform and its parent's world transform // TODO: Parallelise this on each level using a parallel_for // implementation. Q_D(UpdateWorldTransformJob); qCDebug(Jobs) << "Entering" << Q_FUNC_INFO << QThread::currentThread(); Matrix4x4 parentTransform; Entity *parent = m_node->parent(); if (parent != nullptr) parentTransform = *(parent->worldTransform()); updateWorldTransformAndBounds(m_manager, m_node, parentTransform, d->m_updatedTransforms); qCDebug(Jobs) << "Exiting" << Q_FUNC_INFO << QThread::currentThread(); } void UpdateWorldTransformJobPrivate::postFrame(Qt3DCore::QAspectManager *manager) { const QList updatedTransforms = Qt3DCore::moveAndClear(m_updatedTransforms); for (const TransformUpdate &t : updatedTransforms) { Qt3DCore::QTransform *node = qobject_cast(manager->lookupNode(t.peerId)); if (!node) continue; Qt3DCore::QTransformPrivate *dNode = static_cast(Qt3DCore::QNodePrivate::get(node)); dNode->setWorldMatrix(t.worldTransformMatrix); } } } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE