/**************************************************************************** ** ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ****************************************************************************/ #include "environmentlight_p.h" #include "qenvironmentlight.h" #include "qenvironmentlight_p.h" QT_BEGIN_NAMESPACE using namespace Qt3DCore; namespace Qt3DRender { namespace Render { QNodeId EnvironmentLight::shaderData() const { return m_shaderDataId; } void EnvironmentLight::syncFromFrontEnd(const QNode *frontEnd, bool firstTime) { BackendNode::syncFromFrontEnd(frontEnd, firstTime); const QEnvironmentLight *node = qobject_cast(frontEnd); if (!node) return; if (firstTime) { QEnvironmentLightPrivate *d = static_cast(QEnvironmentLightPrivate::get(const_cast(frontEnd))); m_shaderDataId = d->m_shaderData ? d->m_shaderData->id() : QNodeId{}; } } } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE