/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "light_p.h" #include "qlight.h" #include #include #include #include #include QT_BEGIN_NAMESPACE using namespace Qt3DCore; namespace Qt3DRender { namespace Render { RenderLightFunctor::RenderLightFunctor(NodeManagers *managers) : m_managers(managers) { } Qt3DCore::QBackendNode *RenderLightFunctor::create(Qt3DCore::QNode *frontend, const Qt3DCore::QBackendNodeFactory *factory) const { Light *backend = m_managers->lightManager()->getOrCreateResource(frontend->id()); backend->setFactory(factory); backend->setManagers(m_managers); backend->setPeer(frontend); return backend; } Qt3DCore::QBackendNode *RenderLightFunctor::get(const Qt3DCore::QNodeId &id) const { return m_managers->lightManager()->lookupResource(id); } void RenderLightFunctor::destroy(const Qt3DCore::QNodeId &id) const { m_managers->lightManager()->releaseResource(id); } } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE