/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qabstractlight.h" #include "qabstractlight_p.h" QT_BEGIN_NAMESPACE namespace Qt3DRender { /*! * \qmltype Light * \inqmlmodule Qt3D.Render * \instantiates Qt3DRender::QAbstractLight * \brief Encapsulate a QAbstractLight object in a Qt 3D scene. * \since 5.6 */ QAbstractLightPrivate::QAbstractLightPrivate(QAbstractLight::Type type) : m_type(type) , m_shaderData(new QShaderData) { m_shaderData->setProperty("type", type); m_shaderData->setProperty("color", QColor(Qt::white)); m_shaderData->setProperty("intensity", 0.5f); } QAbstractLightPrivate::~QAbstractLightPrivate() { } /*! \qmlproperty enumeration Qt3D.Render::Light::type \readonly Holds the particular type of light. \value Light.PointLight A point light \value Light.DirectionalLight A directional light \value Light.SpotLight a spot light */ /*! \property Qt3DRender::QAbstractLight::type The type of light. */ /*! \enum Qt3DRender::QAbstractLight::Type Identifies the particular type of light. \value PointLight \value DirectionalLight \value SpotLight */ Qt3DCore::QNodeCreatedChangeBasePtr QAbstractLight::createNodeCreationChange() const { auto creationChange = Qt3DCore::QNodeCreatedChangePtr::create(this); auto &data = creationChange->data; Q_D(const QAbstractLight); data.shaderDataId = qIdForNode(d->m_shaderData); return creationChange; } /*! \class Qt3DRender::QAbstractLight \inmodule Qt3DRender \brief Encapsulate a QAbstractLight object in a Qt 3D scene. \since 5.6 */ /*! \internal */ QAbstractLight::QAbstractLight(QAbstractLightPrivate &dd, QNode *parent) : QComponent(dd, parent) { Q_D(QAbstractLight); d->m_shaderData->setParent(this); } QAbstractLight::~QAbstractLight() { } /*! Holds the current QAbstractLight type. */ QAbstractLight::Type QAbstractLight::type() const { Q_D(const QAbstractLight); return d->m_type; } /*! * \qmlproperty QColor Qt3D.Render.Light::color * * Holds the current Light color. */ /*! * \property Qt3DRender::QAbstractLight::color * * Holds the current QAbstractLight color. */ QColor QAbstractLight::color() const { Q_D(const QAbstractLight); return d->m_shaderData->property("color").value(); } void QAbstractLight::setColor(const QColor &c) { Q_D(QAbstractLight); if (color() != c) { d->m_shaderData->setProperty("color", c); emit colorChanged(c); } } /*! \qmlproperty float Qt3D.Render.Light::intensity Holds the current Light intensity. */ /*! \property Qt3DRender::QAbstractLight::intensity Holds the current QAbstractLight intensity. */ float QAbstractLight::intensity() const { Q_D(const QAbstractLight); return d->m_shaderData->property("intensity").toFloat(); } void QAbstractLight::setIntensity(float value) { Q_D(QAbstractLight); if (intensity() != value) { d->m_shaderData->setProperty("intensity", value); emit intensityChanged(value); } } } // namespace Qt3DRender QT_END_NAMESPACE