/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qdirectionallight.h" #include "qdirectionallight_p.h" QT_BEGIN_NAMESPACE namespace Qt3DRender { /* * * Expected Shader struct * * \code * * struct DirectionalLight * { * vec3 position; * vec3 worldDirection; * vec4 color; * float intensity; * }; * * uniform DirectionalLight directionalLights[10]; * * \endcode */ QDirectionalLightPrivate::QDirectionalLightPrivate() : QAbstractLightPrivate(QAbstractLight::DirectionalLight) { m_shaderData->setProperty("direction", QVector3D(0.0f, -1.0f, 0.0f)); } /*! \class Qt3DRender::QDirectionalLight \inmodule Qt3DRender \since 5.7 \brief Encapsulate a Directional Light object in a Qt 3D scene. A directional light is a light source that behaves similar to sunlight. The light from a directional light hits all objects from the same direction and with the same intensity, regardless of where they are in the scene. */ /*! \qmltype DirectionalLight \instantiates Qt3DRender::QDirectionalLight \inherits AbstractLight \inqmlmodule Qt3D.Render \since 5.7 \brief Encapsulate a Directional Light object in a Qt 3D scene. A directional light is a light source that behaves similar to sunlight. The light from a directional light hits all objects from the same direction and with the same intensity, regardless of where they are in the scene. */ /*! \fn Qt3DRender::QDirectionalLight::QDirectionalLight(Qt3DCore::QNode *parent) Constructs a new QDirectionalLight with the specified \a parent. */ QDirectionalLight::QDirectionalLight(QNode *parent) : QAbstractLight(*new QDirectionalLightPrivate, parent) { } /*! \internal */ QDirectionalLight::~QDirectionalLight() { } /*! \internal */ QDirectionalLight::QDirectionalLight(QDirectionalLightPrivate &dd, QNode *parent) : QAbstractLight(dd, parent) { } /*! \qmlproperty vector3d Qt3D.Render::DirectionalLight::worldDirection Specifies the world direction of the directional light. \note The exact meaning and use of this property is up to the material implementation. */ /*! \property Qt3DRender::QDirectionalLight::worldDirection Specifies the world direction of the directional light. \note The exact meaning and use of this property is up to the material implementation. */ void QDirectionalLight::setWorldDirection(const QVector3D &direction) { Q_D(QDirectionalLight); if (worldDirection() != direction) { d->m_shaderData->setProperty("direction", direction); emit worldDirectionChanged(direction); } } QVector3D QDirectionalLight::worldDirection() const { Q_D(const QDirectionalLight); return d->m_shaderData->property("direction").value(); } } // namespace Qt3DRender QT_END_NAMESPACE