/**************************************************************************** ** ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qenvironmentlight.h" #include "qenvironmentlight_p.h" #include "qabstracttexture.h" QT_BEGIN_NAMESPACE namespace Qt3DRender { /*! * \qmltype EnvironmentLight * \inqmlmodule Qt3D.Render * \instantiates Qt3DRender::QEnvironmentLight * \brief Encapsulate an environment light object in a Qt 3D scene. * \since 5.9 */ QEnvironmentLightPrivate::QEnvironmentLightPrivate() : m_shaderData(new QShaderData) , m_irradiance(nullptr) , m_specular(nullptr) { } QEnvironmentLightPrivate::~QEnvironmentLightPrivate() { } Qt3DCore::QNodeCreatedChangeBasePtr QEnvironmentLight::createNodeCreationChange() const { auto creationChange = Qt3DCore::QNodeCreatedChangePtr::create(this); auto &data = creationChange->data; Q_D(const QEnvironmentLight); data.shaderDataId = qIdForNode(d->m_shaderData); return creationChange; } /*! \class Qt3DRender::QEnvironmentLight \inmodule Qt3DRender \brief Encapsulate an environment light object in a Qt 3D scene. \since 5.9 */ QEnvironmentLight::QEnvironmentLight(Qt3DCore::QNode *parent) : QComponent(*new QEnvironmentLightPrivate, parent) { Q_D(QEnvironmentLight); d->m_shaderData->setParent(this); } /*! \internal */ QEnvironmentLight::QEnvironmentLight(QEnvironmentLightPrivate &dd, QNode *parent) : QComponent(dd, parent) { Q_D(QEnvironmentLight); d->m_shaderData->setParent(this); } QEnvironmentLight::~QEnvironmentLight() { } /*! \qmlproperty Texture EnvironmentLight::irradiance Holds the current environment irradiance map texture. By default, the environment irradiance texture is null. */ /*! \property QEnvironmentLight::irradiance Holds the current environment irradiance map texture. By default, the environment irradiance texture is null. */ QAbstractTexture *QEnvironmentLight::irradiance() const { Q_D(const QEnvironmentLight); return d->m_irradiance; } /*! \qmlproperty Texture EnvironmentLight::specular Holds the current environment specular map texture. By default, the environment specular texture is null. */ /*! \property QEnvironmentLight::specular Holds the current environment specular map texture. By default, the environment specular texture is null. */ QAbstractTexture *QEnvironmentLight::specular() const { Q_D(const QEnvironmentLight); return d->m_specular; } void QEnvironmentLight::setIrradiance(QAbstractTexture *i) { Q_D(QEnvironmentLight); if (irradiance() == i) return; if (irradiance()) d->unregisterDestructionHelper(irradiance()); if (i && !i->parent()) i->setParent(this); d->m_irradiance = i; d->m_shaderData->setProperty("irradiance", QVariant::fromValue(i)); if (i) d->registerDestructionHelper(i, &QEnvironmentLight::setIrradiance, i); emit irradianceChanged(i); } void QEnvironmentLight::setSpecular(QAbstractTexture *s) { Q_D(QEnvironmentLight); if (specular() == s) return; if (irradiance()) d->unregisterDestructionHelper(specular()); if (s && !s->parent()) s->setParent(this); d->m_specular = s; d->m_shaderData->setProperty("specular", QVariant::fromValue(s)); if (s) d->registerDestructionHelper(s, &QEnvironmentLight::setSpecular, s); emit specularChanged(s); } } // namespace Qt3DRender QT_END_NAMESPACE