/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qlight.h" #include "qlight_p.h" QT_BEGIN_NAMESPACE namespace Qt3DRender { /*! * \qmltype Light * \inqmlmodule Qt3D.Render * \instantiates QLight * \brief Encapsulate a QLight object in a Qt 3D scene. * \since 5.6 */ /*! \class Qt3DRender::QLightPrivate \internal */ QLightPrivate::QLightPrivate(QLight::Type type) : m_type(type) , m_color(QColor(255, 255, 255)) , m_intensity(1.0f) { } void QLight::copy(const QNode *ref) { const QLight *light = static_cast(ref); d_func()->m_type = light->d_func()->m_type; d_func()->m_color = light->d_func()->m_color; d_func()->m_intensity = light->d_func()->m_intensity; QShaderData::copy(ref); } /*! \class Qt3DRender::QLight \inmodule Qt3DRender */ /*! * Constructs a new QLight with the given \a parent. */ QLight::QLight(Qt3DCore::QNode *parent) : QShaderData(*new QLightPrivate(PointLight), parent) { } /*! \internal */ QLight::QLight(QLightPrivate &dd, QNode *parent) : QShaderData(dd, parent) { } QLight::~QLight() { cleanup(); } QLight::Type QLight::type() const { Q_D(const QLight); return d->m_type; } void QLight::setType(Type type) { Q_D(QLight); if (d->m_type != type) { d->m_type = type; emit typeChanged(type); } } /*! * \property Qt3DRender::QLight::color * * Holds the current QLight color. */ QColor QLight::color() const { Q_D(const QLight); return d->m_color; } void QLight::setColor(const QColor &color) { Q_D(QLight); if (d->m_color != color) { d->m_color = color; emit colorChanged(color); } } /*! \property Qt3DRender::QLight::intensity Holds the current QLight intensity. */ float QLight::intensity() const { Q_D(const QLight); return d->m_intensity; } void QLight::setIntensity(float intensity) { Q_D(QLight); if (d->m_intensity != intensity) { d->m_intensity = intensity; emit intensityChanged(intensity); } } } // namespace Qt3DRender QT_END_NAMESPACE