/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qspotlight.h" #include "qspotlight_p.h" #include QT_BEGIN_NAMESPACE namespace Qt3DRender { /* Expected Shader struct \code struct SpotLight { vec3 position; vec3 direction; vec4 color; float intensity; float cutOffAngle; }; uniform SpotLight spotLights[10]; \endcode */ /*! \class Qt3DRender::QSpotLightPrivate \internal */ QSpotLightPrivate::QSpotLightPrivate() : QPointLightPrivate(QLight::SpotLight) , m_cutOffAngle(45.0f) , m_direction(0.0f, -1.0f, 0.0f) { } /*! \class Qt3DRender::QSpotLight \inmodule Qt3DRender \since 5.5 */ /*! \qmltype SpotLight \instantiates Qt3DRender::QSpotLight \inherits AbstractLight \inqmlmodule Qt3D.Render \since 5.5 \brief For OpenGL ... */ /*! \fn void Qt3DRender::QSpotLight::copy(const Qt3DCore::QNode *ref) Copies the \a ref instance into this one. */ void QSpotLight::copy(const QNode *ref) { const QSpotLight *light = static_cast(ref); d_func()->m_direction = light->d_func()->m_direction; d_func()->m_cutOffAngle = light->d_func()->m_cutOffAngle; QLight::copy(ref); } /*! \fn Qt3DRender::QSpotLight::QSpotLight(Qt3DCore::QNode *parent) Constructs a new QSpotLight with the specified \a parent. */ QSpotLight::QSpotLight(QNode *parent) : QPointLight(*new QSpotLightPrivate, parent) { } /*! \internal */ QSpotLight::QSpotLight(QSpotLightPrivate &dd, QNode *parent) : QPointLight(dd, parent) { } /*! \qmlproperty vector3d Qt3D.Render::SpotLight::direction */ /*! \property Qt3DRender::QSpotLight::direction */ QVector3D QSpotLight::direction() const { Q_D(const QSpotLight); return d->m_direction; } /*! \qmlproperty float Qt3D.Render::SpotLight::cutOffAngle */ /*! \property Qt3DRender::QSpotLight::cutOffAngle */ float QSpotLight::cutOffAngle() const { Q_D(const QSpotLight); return d->m_cutOffAngle; } void QSpotLight::setDirection(const QVector3D &direction) { Q_D(QSpotLight); if (direction != d->m_direction) { d->m_direction = direction; emit directionChanged(direction); } } void QSpotLight::setCutOffAngle(float cutOffAngle) { Q_D(QSpotLight); if (d->m_cutOffAngle != cutOffAngle) { d->m_cutOffAngle = cutOffAngle; emit cutOffAngleChanged(cutOffAngle); } } } // namespace Qt3DRender QT_END_NAMESPACE