/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ****************************************************************************/ #ifndef QT3DRENDER_QSPOTLIGHT_H #define QT3DRENDER_QSPOTLIGHT_H #include QT_BEGIN_NAMESPACE namespace Qt3DRender { class QSpotLightPrivate; class Q_3DRENDERSHARED_EXPORT QSpotLight : public QAbstractLight { Q_OBJECT Q_PROPERTY(float constantAttenuation READ constantAttenuation WRITE setConstantAttenuation NOTIFY constantAttenuationChanged) Q_PROPERTY(float linearAttenuation READ linearAttenuation WRITE setLinearAttenuation NOTIFY linearAttenuationChanged) Q_PROPERTY(float quadraticAttenuation READ quadraticAttenuation WRITE setQuadraticAttenuation NOTIFY quadraticAttenuationChanged) Q_PROPERTY(QVector3D localDirection READ localDirection WRITE setLocalDirection NOTIFY localDirectionChanged) Q_PROPERTY(float cutOffAngle READ cutOffAngle WRITE setCutOffAngle NOTIFY cutOffAngleChanged) public: explicit QSpotLight(Qt3DCore::QNode *parent = nullptr); ~QSpotLight(); QVector3D localDirection() const; float cutOffAngle() const; float constantAttenuation() const; float linearAttenuation() const; float quadraticAttenuation() const; public Q_SLOTS: void setConstantAttenuation(float value); void setLinearAttenuation(float value); void setQuadraticAttenuation(float value); void setLocalDirection(const QVector3D &localDirection); void setCutOffAngle(float cutOffAngle); Q_SIGNALS: void constantAttenuationChanged(float constantAttenuation); void linearAttenuationChanged(float linearAttenuation); void quadraticAttenuationChanged(float quadraticAttenuation); void localDirectionChanged(const QVector3D &localDirection); void cutOffAngleChanged(float cutOffAngle); protected: explicit QSpotLight(QSpotLightPrivate &dd, Qt3DCore::QNode *parent = nullptr); private: Q_DECLARE_PRIVATE(QSpotLight) }; } // namespace Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_QSPOTLIGHT_H