INCLUDEPATH += $$PWD HEADERS += \ $$PWD/filterkey_p.h \ $$PWD/effect_p.h \ $$PWD/material_p.h \ $$PWD/parameter_p.h \ $$PWD/qfilterkey.h \ $$PWD/qfilterkey_p.h \ $$PWD/qeffect.h \ $$PWD/qeffect_p.h \ $$PWD/qmaterial.h \ $$PWD/qmaterial_p.h \ $$PWD/qparameter.h \ $$PWD/qparameter_p.h \ $$PWD/qrenderpass_p.h \ $$PWD/qrenderpass.h \ $$PWD/qshaderdata.h \ $$PWD/qshaderdata_p.h \ $$PWD/qshaderimage.h \ $$PWD/qshaderimage_p.h \ $$PWD/qshaderprogram.h \ $$PWD/qshaderprogram_p.h \ $$PWD/qshaderprogrambuilder.h \ $$PWD/qshaderprogrambuilder_p.h \ $$PWD/qtechnique.h \ $$PWD/qtechnique_p.h \ $$PWD/renderpass_p.h \ $$PWD/shader_p.h \ $$PWD/shaderbuilder_p.h \ $$PWD/shaderdata_p.h \ $$PWD/shaderimage_p.h \ $$PWD/technique_p.h \ $$PWD/qgraphicsapifilter.h \ $$PWD/qgraphicsapifilter_p.h \ $$PWD/techniquemanager_p.h SOURCES += \ $$PWD/filterkey.cpp \ $$PWD/effect.cpp \ $$PWD/material.cpp \ $$PWD/parameter.cpp \ $$PWD/qfilterkey.cpp \ $$PWD/qeffect.cpp \ $$PWD/qmaterial.cpp \ $$PWD/qparameter.cpp \ $$PWD/qrenderpass.cpp \ $$PWD/qshaderdata.cpp \ $$PWD/qshaderimage.cpp \ $$PWD/qshaderprogram.cpp \ $$PWD/qshaderprogrambuilder.cpp \ $$PWD/qtechnique.cpp \ $$PWD/renderpass.cpp \ $$PWD/shader.cpp \ $$PWD/shaderbuilder.cpp \ $$PWD/shaderdata.cpp \ $$PWD/shaderimage.cpp \ $$PWD/technique.cpp \ $$PWD/qgraphicsapifilter.cpp \ $$PWD/techniquemanager.cpp RESOURCES += \ $$PWD/materialsystem.qrc