/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qeffect.h" #include "qeffect_p.h" #include "qtechnique.h" #include "qparameter.h" #include #include #include QT_BEGIN_NAMESPACE using namespace Qt3DCore; namespace Qt3DRender { QEffectPrivate::QEffectPrivate() : QNodePrivate() { } /*! \class Qt3DRender::QEffect \inmodule Qt3DRender \since 5.7 \brief The base class for effects in a Qt 3D scene. */ /*! \qmltype Effect \instantiates Qt3DRender::QEffect \inherits Node \inqmlmodule Qt3D.Render \since 5.7 \brief The base class for effects in a Qt 3D scene. */ /*! \fn Qt3DRender::QEffect::QEffect(Qt3DCore::QNode *parent) Constructs a new QEffect with the specified \a parent. */ QEffect::QEffect(QNode *parent) : QNode(*new QEffectPrivate, parent) { } /*! \internal */ QEffect::~QEffect() { } /*! \internal */ QEffect::QEffect(QEffectPrivate &dd, QNode *parent) : QNode(dd, parent) { } /*! * Adds \a parameter to the effect. It sends a QPropertyNodeAddedChange to the backend. * The \a parameter will be used to set a corresponding uniform value in the shader used by this effect. */ void QEffect::addParameter(QParameter *parameter) { Q_D(QEffect); if (parameter && !d->m_parameters.contains(parameter)) { d->m_parameters.append(parameter); // Ensures proper bookkeeping d->registerDestructionHelper(parameter, &QEffect::removeParameter, d->m_parameters); // We need to add it as a child of the current node if it has been declared inline // Or not previously added as a child of the current node so that // 1) The backend gets notified about it's creation // 2) When the current node is destroyed, it gets destroyed as well if (!parameter->parent()) parameter->setParent(this); if (d->m_changeArbiter != nullptr) { const auto change = QPropertyNodeAddedChangePtr::create(id(), parameter); change->setPropertyName("parameter"); d->notifyObservers(change); } } } /*! * Removes a parameter \a parameter from the effect. */ void QEffect::removeParameter(QParameter *parameter) { Q_D(QEffect); if (parameter && d->m_changeArbiter != nullptr) { const auto change = QPropertyNodeRemovedChangePtr::create(id(), parameter); change->setPropertyName("parameter"); d->notifyObservers(change); } d->m_parameters.removeOne(parameter); // Remove bookkeeping connection d->unregisterDestructionHelper(parameter); } /*! * Returns the list of parameters used by the effect. */ QVector QEffect::parameters() const { Q_D(const QEffect); return d->m_parameters; } /*! * Adds a new technique \a t to the effect. It sends a QPropertyNodeAddedChange to the backend. */ void QEffect::addTechnique(QTechnique *t) { Q_ASSERT(t); Q_D(QEffect); if (t && !d->m_techniques.contains(t)) { d->m_techniques.append(t); // Ensures proper bookkeeping d->registerDestructionHelper(t, &QEffect::removeTechnique, d->m_techniques); // We need to add it as a child of the current node if it has been declared inline // Or not previously added as a child of the current node so that // 1) The backend gets notified about it's creation // 2) When the current node is destroyed, tit gets destroyed as well if (!t->parent()) t->setParent(this); if (d->m_changeArbiter != nullptr) { const auto change = QPropertyNodeAddedChangePtr::create(id(), t); change->setPropertyName("technique"); d->notifyObservers(change); } } } /*! * Removes a technique \a t from the effect. */ void QEffect::removeTechnique(QTechnique *t) { Q_D(QEffect); if (t && d->m_changeArbiter != nullptr) { const auto change = QPropertyNodeRemovedChangePtr::create(id(), t); change->setPropertyName("technique"); d->notifyObservers(change); } d->m_techniques.removeOne(t); // Remove bookkeeping connection d->unregisterDestructionHelper(t); } /*! * Returns the list of techniques used by the effect. */ QVector QEffect::techniques() const { Q_D(const QEffect); return d->m_techniques; } Qt3DCore::QNodeCreatedChangeBasePtr QEffect::createNodeCreationChange() const { auto creationChange = Qt3DCore::QNodeCreatedChangePtr::create(this); auto &data = creationChange->data; Q_D(const QEffect); data.parameterIds = qIdsForNodes(d->m_parameters); data.techniqueIds = qIdsForNodes(d->m_techniques); return creationChange; } } // namespace Qt3DRender QT_END_NAMESPACE