/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Copyright (C) 2015 The Qt Company Ltd and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DRENDER_QRENDERPASS_H #define QT3DRENDER_QRENDERPASS_H #include #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { class QParameter; class QRenderState; class QParameterMapping; typedef QList ParameterList; class QRenderPassPrivate; class QT3DRENDERERSHARED_EXPORT QRenderPass : public Qt3DCore::QNode { Q_OBJECT Q_PROPERTY(Qt3DRender::QShaderProgram *shaderProgram READ shaderProgram WRITE setShaderProgram NOTIFY shaderProgramChanged) public: explicit QRenderPass(Qt3DCore::QNode *parent = 0); ~QRenderPass(); QString glslNameForParameter(QString paramName) const; ParameterList attributes() const; ParameterList uniforms() const; void setShaderProgram(QShaderProgram *shaderProgram); QShaderProgram *shaderProgram() const; void addAnnotation(QAnnotation *criterion); void removeAnnotation(QAnnotation *criterion); QList annotations() const; void addBinding(QParameterMapping *binding); void removeBinding(QParameterMapping *binding); QList bindings() const; void addRenderState(QRenderState *state); void removeRenderState(QRenderState *state); QList renderStates() const; void addParameter(QParameter *p); void removeParameter(QParameter *p); QList parameters() const; Q_SIGNALS: void shaderProgramChanged(); protected: QRenderPass(QRenderPassPrivate &dd, Qt3DCore::QNode *parent = 0); void copy(const Qt3DCore::QNode *ref) Q_DECL_OVERRIDE; private: Q_DECLARE_PRIVATE(QRenderPass) QT3D_CLONEABLE(QRenderPass) }; } QT_END_NAMESPACE #endif // QT3DRENDER_QRENDERPASS_H