/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qshaderdata.h" #include "qshaderdata_p.h" QT_BEGIN_NAMESPACE namespace Qt3DRender { PropertyReaderInterface::~PropertyReaderInterface() { } QShaderDataPrivate::QShaderDataPrivate() : QComponentPrivate() , m_propertyReader(PropertyReaderInterfacePtr(new QShaderDataPropertyReader())) { } QShaderDataPrivate::QShaderDataPrivate(PropertyReaderInterfacePtr reader) : QComponentPrivate() , m_propertyReader(reader) { } /*! * \class Qt3DRender::QShaderData * \inheaderfile Qt3DRender/QShaderData * \inmodule Qt3DRender * * \brief Provides a way of specifying values of a Uniform Block or a shader * structure. * * \note When subclassing and adding properties to QShaderData, note that if * you need to nest an inner Qt3DRender::QShaderData, the data type of the * property should be Qt3DRender::QShaderData* instead of the name of your * subclass. * * \since 5.5 */ /*! \fn Qt3DRender::PropertyReaderInterface::readProperty(const QVariant &v) \return the property identified by \a v. */ /*! * Constructs a new QShaderData with the specified \a parent. */ QShaderData::QShaderData(QNode *parent) : QComponent(*new QShaderDataPrivate, parent) { } /*! \internal */ QShaderData::~QShaderData() { } /*! * \brief QShaderData::propertyReader * Returns the PropertyReaderInterfacePtr for this shader data */ PropertyReaderInterfacePtr QShaderData::propertyReader() const { Q_D(const QShaderData); return d->m_propertyReader; } /*! \internal */ QShaderData::QShaderData(QShaderDataPrivate &dd, QNode *parent) : QComponent(dd, parent) { } /*! \internal */ bool QShaderData::event(QEvent *event) { Q_D(QShaderData); if (event->type() == QEvent::DynamicPropertyChange) { auto e = static_cast(event); const auto propertyName = e->propertyName(); const QVariant data = property(propertyName); if (data.canConvert()) { const auto node = data.value(); const auto id = node ? node->id() : Qt3DCore::QNodeId(); d->notifyDynamicPropertyChange(propertyName, QVariant::fromValue(id)); } else { d->notifyDynamicPropertyChange(propertyName, data); } } return QComponent::event(event); } Qt3DCore::QNodeCreatedChangeBasePtr QShaderData::createNodeCreationChange() const { Q_D(const QShaderData); auto creationChange = Qt3DCore::QNodeCreatedChangePtr::create(this); QShaderDataData &data = creationChange->data; data.propertyReader = d->m_propertyReader; const QMetaObject *metaObj = metaObject(); const int propertyOffset = QShaderData::staticMetaObject.propertyOffset(); const int propertyCount = metaObj->propertyCount(); const auto propertyNames = dynamicPropertyNames(); data.properties.reserve(propertyCount - propertyOffset + propertyNames.size()); for (int i = propertyOffset; i < propertyCount; ++i) { const QMetaProperty pro = metaObj->property(i); if (pro.isWritable()) { data.properties.push_back(qMakePair(pro.name(), propertyReader()->readProperty(property(pro.name())))); } } for (const QByteArray &propertyName : propertyNames) { data.properties.push_back(qMakePair(propertyName, propertyReader()->readProperty(property(propertyName)))); } return creationChange; } } // namespace Qt3DRender QT_END_NAMESPACE