/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qtechnique.h" #include "qtechnique_p.h" #include "qparameter.h" #include "qgraphicsapifilter.h" QT_BEGIN_NAMESPACE using namespace Qt3DCore; namespace Qt3DRender { QTechniquePrivate::QTechniquePrivate() : QNodePrivate() { } QTechniquePrivate::~QTechniquePrivate() { } /*! \qmltype Technique \instantiates Qt3DRender::QTechnique \inqmlmodule Qt3D.Render \inherits Qt3DCore::QNode \since 5.7 \brief Encapsulates a Technique. A Technique specifies a set of RenderPass objects, FilterKey objects, Parameter objects and a GraphicsApiFilter, which together define a rendering technique the given graphics API can render. The filter keys are used by TechniqueFilter to select specific techniques at specific parts of the FrameGraph. A Parameter defined on a Technique overrides parameter (of the same name) defined in RenderPass, but are overridden by parameter in RenderPassFilter, TechniqueFilter, Material and Effect. When creating an Effect that targets several versions of a graphics API, it is useful to create several Technique nodes each with a graphicsApiFilter set to match one of the targeted versions. At runtime, the Qt3D renderer will select the most appropriate Technique based on which graphics API versions are supported and (if specified) the FilterKey nodes that satisfy a given TechniqueFilter in the FrameGraph. \note When using OpenGL as the graphics API for rendering, Qt3D relies on the QSurfaceFormat returned by QSurfaceFormat::defaultFormat() at runtime to decide what is the most appropriate GL version available. If you need to customize the QSurfaceFormat, do not forget to apply it with QSurfaceFormat::setDefaultFormat(). Setting the QSurfaceFormat on the view will likely have no effect on Qt3D related rendering. \note Technique node can not be disabled. \qml Technique { id: gl3Technique parameters: [ Parameter { name: "color"; value: "orange" } ] filterKeys: [ FilterKey { name: "renderingStyle"; value: "forward" } ] graphicsApiFilter: { api: GraphicsApiFilter.OpenGL profile: GraphicsApiFilter.CoreProfile majorVersion: 3 minorVersion: 1 } renderPasses: [ RenderPass { id: firstPass shaderProgram: ShaderProgram { // ... } }, RenderPass { id: secondPass shaderProgram: ShaderProgram { // ... } } ] } \endqml \sa Effect, RenderPass, TechniqueFilter */ /*! \class Qt3DRender::QTechnique \inmodule Qt3DRender \inherits Node \since 5.7 \brief Encapsulates a Technique. A Qt3DRender::QTechnique specifies a set of Qt3DRender::QRenderPass objects, Qt3DRender::QFilterKey objects, Qt3DRender::QParameter objects and a Qt3DRender::QGraphicsApiFilter, which together define a rendering technique the given graphics API can render. The filter keys are used by Qt3DRender::QTechniqueFilter to select specific techniques at specific parts of the FrameGraph. A QParameter defined on a QTechnique overrides parameter (of the same name) defined in QRenderPass, but are overridden by parameter in QRenderPassFilter, QTechniqueFilter, QMaterial and QEffect. When creating an QEffect that targets several versions of a graphics API, it is useful to create several QTechnique nodes each with a graphicsApiFilter set to match one of the targeted GL versions. At runtime, the Qt3D renderer will select the most appropriate QTechnique based on which graphics API versions are supported and (if specified) the QFilterKey nodes that satisfy a given QTechniqueFilter in the FrameGraph. \note When using OpenGL as the graphics API for rendering, Qt3D relies on the QSurfaceFormat returned by QSurfaceFormat::defaultFormat() at runtime to decide what is the most appropriate GL version available. If you need to customize the QSurfaceFormat, do not forget to apply it with QSurfaceFormat::setDefaultFormat(). Setting the QSurfaceFormat on the view will likely have no effect on Qt3D related rendering. \note QTechnique node can not be disabled. \code QTechnique *gl3Technique = new QTechnique(); // Create the render passes QRenderPass *firstPass = new QRenderPass(); QRenderPass *secondPass = new QRenderPass(); // Add the passes to the technique gl3Technique->addRenderPass(firstPass); gl3Technique->addRenderPass(secondPass); // Set the targeted GL version for the technique gl3Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); gl3Technique->graphicsApiFilter()->setMajorVersion(3); gl3Technique->graphicsApiFilter()->setMinorVersion(1); gl3Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::CoreProfile); // Create a FilterKey QFilterKey *filterKey = new QFilterKey(); filterKey->setName(QStringLiteral("name")); fitlerKey->setValue(QStringLiteral("zFillPass")); // Add the FilterKey to the Technique gl3Technique->addFilterKey(filterKey); // Create a QParameter QParameter *colorParameter = new QParameter(QStringLiteral("color"), QColor::fromRgbF(0.0f, 0.0f, 1.0f, 1.0f)); // Add parameter to technique gl3Technique->addParameter(colorParameter); \endcode \sa QEffect, QRenderPass, QTechniqueFilter */ /*! \qmlproperty GraphicsApiFilter Qt3D.Render::Technique::graphicsApiFilter Specifies the graphics API filter being used */ /*! \qmlproperty list Qt3D.Render::Technique::filterKeys Specifies the list of filter keys enabling this technique */ /*! \qmlproperty list Qt3D.Render::Technique::renderPasses Specifies the render passes used by the tehcnique */ /*! \qmlproperty list Qt3D.Render::Technique::parameters Specifies the parameters used by the technique */ /*! \property Qt3DRender::QTechnique::graphicsApiFilter Specifies the graphics API filter being used */ QTechnique::QTechnique(QNode *parent) : QNode(*new QTechniquePrivate, parent) { Q_D(QTechnique); QObject::connect(&d->m_graphicsApiFilter, SIGNAL(graphicsApiFilterChanged()), this, SLOT(_q_graphicsApiFilterChanged())); } /*! \internal */ QTechnique::~QTechnique() { } /*! \internal */ QTechnique::QTechnique(QTechniquePrivate &dd, QNode *parent) : QNode(dd, parent) { Q_D(QTechnique); QObject::connect(&d->m_graphicsApiFilter, SIGNAL(graphicsApiFilterChanged()), this, SLOT(_q_graphicsApiFilterChanged())); } /*! \internal */ void QTechniquePrivate::_q_graphicsApiFilterChanged() { update(); } /*! Add \a filterKey to the Qt3DRender::QTechnique local filter keys. */ void QTechnique::addFilterKey(QFilterKey *filterKey) { Q_ASSERT(filterKey); Q_D(QTechnique); if (!d->m_filterKeys.contains(filterKey)) { d->m_filterKeys.append(filterKey); // Ensures proper bookkeeping d->registerDestructionHelper(filterKey, &QTechnique::removeFilterKey, d->m_filterKeys); // We need to add it as a child of the current node if it has been declared inline // Or not previously added as a child of the current node so that // 1) The backend gets notified about it's creation // 2) When the current node is destroyed, it gets destroyed as well if (!filterKey->parent()) filterKey->setParent(this); d->updateNode(filterKey, "filterKeys", Qt3DCore::PropertyValueAdded); } } /*! Removes \a filterKey from the Qt3DRender::QTechnique local filter keys. */ void QTechnique::removeFilterKey(QFilterKey *filterKey) { Q_ASSERT(filterKey); Q_D(QTechnique); if (!d->m_filterKeys.removeOne(filterKey)) return; d->updateNode(filterKey, "filterKeys", Qt3DCore::PropertyValueRemoved); // Remove bookkeeping connection d->unregisterDestructionHelper(filterKey); } /*! Returns the list of Qt3DCore::QFilterKey key objects making up the filter keys of the Qt3DRender::QTechnique. */ QVector QTechnique::filterKeys() const { Q_D(const QTechnique); return d->m_filterKeys; } /*! Add \a parameter to the technique's parameters. */ void QTechnique::addParameter(QParameter *parameter) { Q_ASSERT(parameter); Q_D(QTechnique); if (!d->m_parameters.contains(parameter)) { d->m_parameters.append(parameter); // Ensures proper bookkeeping d->registerDestructionHelper(parameter, &QTechnique::removeParameter, d->m_parameters); // We need to add it as a child of the current node if it has been declared inline // Or not previously added as a child of the current node so that // 1) The backend gets notified about it's creation // 2) When the current node is destroyed, the child parameters get destroyed as well if (!parameter->parent()) parameter->setParent(this); d->updateNode(parameter, "parameter", Qt3DCore::PropertyValueAdded); } } /*! Remove \a parameter from the technique's parameters. */ void QTechnique::removeParameter(QParameter *parameter) { Q_ASSERT(parameter); Q_D(QTechnique); if (!d->m_parameters.removeOne(parameter)) return; d->updateNode(parameter, "parameter", Qt3DCore::PropertyValueRemoved); // Remove bookkeeping connection d->unregisterDestructionHelper(parameter); } /*! Appends a \a pass to the technique. */ void QTechnique::addRenderPass(QRenderPass *pass) { Q_ASSERT(pass); Q_D(QTechnique); if (!d->m_renderPasses.contains(pass)) { d->m_renderPasses.append(pass); // Ensures proper bookkeeping d->registerDestructionHelper(pass, &QTechnique::removeRenderPass, d->m_renderPasses); // We need to add it as a child of the current node if it has been declared inline // Or not previously added as a child of the current node so that // 1) The backend gets notified about it's creation // 2) When the current node is destroyed, it gets destroyed as well if (!pass->parent()) pass->setParent(this); d->updateNode(pass, "pass", Qt3DCore::PropertyValueAdded); } } /*! Removes a \a pass from the technique. */ void QTechnique::removeRenderPass(QRenderPass *pass) { Q_ASSERT(pass); Q_D(QTechnique); if (!d->m_renderPasses.removeOne(pass)) return; d->updateNode(pass, "pass", Qt3DCore::PropertyValueAdded); // Remove bookkeeping connection d->unregisterDestructionHelper(pass); } /*! Returns the list of render passes contained in the technique. */ QVector QTechnique::renderPasses() const { Q_D(const QTechnique); return d->m_renderPasses; } /*! Returns a vector of the techniques current parameters */ QVector QTechnique::parameters() const { Q_D(const QTechnique); return d->m_parameters; } QGraphicsApiFilter *QTechnique::graphicsApiFilter() { Q_D(QTechnique); return &d->m_graphicsApiFilter; } const QGraphicsApiFilter *QTechnique::graphicsApiFilter() const { Q_D(const QTechnique); return &d->m_graphicsApiFilter; } Qt3DCore::QNodeCreatedChangeBasePtr QTechnique::createNodeCreationChange() const { auto creationChange = Qt3DCore::QNodeCreatedChangePtr::create(this); QTechniqueData &data = creationChange->data; Q_D(const QTechnique); data.graphicsApiFilterData = QGraphicsApiFilterPrivate::get(const_cast(&d->m_graphicsApiFilter))->m_data; data.filterKeyIds = qIdsForNodes(d->m_filterKeys); data.parameterIds = qIdsForNodes(d->m_parameters); data.renderPassIds = qIdsForNodes(d->m_renderPasses); return creationChange; } } // of namespace Qt3DRender QT_END_NAMESPACE #include "moc_qtechnique.cpp"