/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Copyright (C) 2015 The Qt Company Ltd and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. 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Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "renderpass_p.h" #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE using namespace Qt3DCore; namespace Qt3DRender { namespace Render { RenderPass::RenderPass() : QBackendNode() { } RenderPass::~RenderPass() { cleanup(); } void RenderPass::cleanup() { } void RenderPass::updateFromPeer(Qt3DCore::QNode *peer) { QRenderPass *pass = static_cast(peer); m_parameterPack.clear(); if (pass->shaderProgram() != Q_NULLPTR) m_shaderUuid = pass->shaderProgram()->id(); // The RenderPass clones frontend bindings in case the frontend ever removes them // TO DO: We probably need a QParameterMapper manager Q_FOREACH (QParameterMapping *binding, pass->bindings()) appendBinding(ParameterMapping(binding)); Q_FOREACH (QAnnotation *c, pass->annotations()) appendAnnotation(c->id()); Q_FOREACH (QRenderState *renderState, pass->renderStates()) appendRenderState(renderState->id(), RenderState::getOrCreateBackendState(renderState)); Q_FOREACH (QParameter *p, pass->parameters()) m_parameterPack.appendParameter(p->id()); } void RenderPass::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) { QScenePropertyChangePtr propertyChange = qSharedPointerCast(e); switch (e->type()) { case NodeAdded: { if (propertyChange->propertyName() == QByteArrayLiteral("annotation")) { appendAnnotation(propertyChange->value().value()); } else if (propertyChange->propertyName() == QByteArrayLiteral("shaderProgram")) { m_shaderUuid = propertyChange->value().value(); } else if (propertyChange->propertyName() == QByteArrayLiteral("binding")) { appendBinding(ParameterMapping(propertyChange->value().value())); } else if (propertyChange->propertyName() == QByteArrayLiteral("renderState")) { QNodePtr nodePtr = propertyChange->value().value(); QRenderState *renderState = static_cast(nodePtr.data()); appendRenderState(renderState->id(), RenderState::getOrCreateBackendState(renderState)); } else if (propertyChange->propertyName() == QByteArrayLiteral("parameter")) { m_parameterPack.appendParameter(propertyChange->value().value()); } break; } case NodeRemoved: { if (propertyChange->propertyName() == QByteArrayLiteral("annotation")) { removeAnnotation(propertyChange->value().value()); } else if (propertyChange->propertyName() == QByteArrayLiteral("shaderProgram")) { m_shaderUuid = QNodeId(); } else if (propertyChange->propertyName() == QByteArrayLiteral("binding")) { removeBinding(propertyChange->value().value()); } else if (propertyChange->propertyName() == QByteArrayLiteral("renderState")) { removeRenderState(propertyChange->value().value()); } else if (propertyChange->propertyName() == QByteArrayLiteral("parameter")) { m_parameterPack.removeParameter(propertyChange->value().value()); } break; } default: break; } } Qt3DCore::QNodeId RenderPass::shaderProgram() const { return m_shaderUuid; } QList RenderPass::bindings() const { return m_bindings.values(); } QList RenderPass::annotations() const { return m_annotationList; } QList RenderPass::renderStates() const { return m_renderStates.values(); } QList RenderPass::parameters() const { return m_parameterPack.parameters(); } void RenderPass::appendAnnotation(const Qt3DCore::QNodeId &annotationId) { if (!m_annotationList.contains(annotationId)) m_annotationList.append(annotationId); } void RenderPass::removeAnnotation(const Qt3DCore::QNodeId &annotationId) { m_annotationList.removeOne(annotationId); } void RenderPass::appendBinding(const ParameterMapping &binding) { if (!m_bindings.contains(binding.id())) m_bindings[binding.id()] = binding; } void RenderPass::removeBinding(const Qt3DCore::QNodeId &bindingId) { m_bindings.remove(bindingId); } void RenderPass::appendRenderState(const Qt3DCore::QNodeId &id, RenderState *renderState) { if (!m_renderStates.contains(id)) m_renderStates[id] = renderState; } void RenderPass::removeRenderState(const Qt3DCore::QNodeId &renderStateId) { m_renderStates.remove(renderStateId); } } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE