/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DRENDER_RENDER_SHADERDATA_P_H #define QT3DRENDER_RENDER_SHADERDATA_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { class GraphicsContext; class UniformBuffer; class NodeManagers; class Q_AUTOTEST_EXPORT ShaderData : public Qt3DCore::QBackendNode { public: ShaderData(); ~ShaderData(); QHash properties() const { return m_properties; } QHash updatedProperties() const { return m_updatedProperties; } // Called by FramePreparationJob bool updateWorldTransform(const QMatrix4x4 &worldMatrix); // Call by RenderViewJob void markDirty(); bool updateViewTransform(const QMatrix4x4 &viewMatrix); // Called by FrameCleanupJob static void cleanup(NodeManagers *managers); void updateFromPeer(Qt3DCore::QNode *peer) Q_DECL_OVERRIDE; void setManagers(NodeManagers *managers); protected: void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) Q_DECL_OVERRIDE; // 1 to 1 match with frontend properties, modified only by sceneChangeEvent QHash m_originalProperties; // 1 to 1 match with frontend properties apart from Transformed // properties which contain the matrices product QHash m_properties; // only updated properties, Transformed properties have the same // value as in m_properties QHash m_updatedProperties; PropertyReaderInterfacePtr m_propertyReader; QHash m_nestedShaderDataProperties; QHash m_transformedProperties; QMutex m_mutex; static QList m_updatedShaderData; QMatrix4x4 m_worldMatrix; QMatrix4x4 m_viewMatrix; NodeManagers *m_managers; void readPeerProperties(QShaderData *peer); void clearUpdatedProperties(); static ShaderData *lookupResource(NodeManagers *managers, const Qt3DCore::QNodeId &id); ShaderData *lookupResource(const Qt3DCore::QNodeId &id); friend class RenderShaderDataFunctor; }; class RenderShaderDataFunctor : public Qt3DCore::QBackendNodeFunctor { public: explicit RenderShaderDataFunctor(NodeManagers *managers); Qt3DCore::QBackendNode *create(Qt3DCore::QNode *frontend, const Qt3DCore::QBackendNodeFactory *factory) const Q_DECL_FINAL; Qt3DCore::QBackendNode *get(const Qt3DCore::QNodeId &id) const Q_DECL_FINAL; void destroy(const Qt3DCore::QNodeId &id) const Q_DECL_FINAL; private: NodeManagers *m_managers; }; } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE Q_DECLARE_METATYPE(Qt3DRender::Render::ShaderData*) #endif // QT3DRENDER_RENDER_SHADERDATA_P_H