/**************************************************************************** ** ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "technique_p.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE using namespace Qt3DCore; namespace Qt3DRender { namespace Render { Technique::Technique() : BackendNode() , m_isCompatibleWithRenderer(false) , m_nodeManager(nullptr) { } Technique::~Technique() { cleanup(); } void Technique::cleanup() { QBackendNode::setEnabled(false); m_parameterPack.clear(); m_renderPasses.clear(); m_filterKeyList.clear(); m_isCompatibleWithRenderer = false; } void Technique::initializeFromPeer(const Qt3DCore::QNodeCreatedChangeBasePtr &change) { const auto typedChange = qSharedPointerCast>(change); const QTechniqueData &data = typedChange->data; m_graphicsApiFilterData = data.graphicsApiFilterData; m_filterKeyList = data.filterKeyIds; m_parameterPack.setParameters(data.parameterIds); m_renderPasses = data.renderPassIds; m_nodeManager->techniqueManager()->addDirtyTechnique(peerId()); } void Technique::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) { switch (e->type()) { case PropertyUpdated: { const auto change = qSharedPointerCast(e); if (change->propertyName() == QByteArrayLiteral("graphicsApiFilterData")) { GraphicsApiFilterData filterData = change->value().value(); m_graphicsApiFilterData = filterData; // Notify the manager that our graphicsApiFilterData has changed // and that we therefore need to be check for compatibility again m_isCompatibleWithRenderer = false; m_nodeManager->techniqueManager()->addDirtyTechnique(peerId()); } break; } case PropertyValueAdded: { const auto change = qSharedPointerCast(e); if (change->propertyName() == QByteArrayLiteral("pass")) appendRenderPass(change->addedNodeId()); else if (change->propertyName() == QByteArrayLiteral("parameter")) m_parameterPack.appendParameter(change->addedNodeId()); else if (change->propertyName() == QByteArrayLiteral("filterKeys")) appendFilterKey(change->addedNodeId()); break; } case PropertyValueRemoved: { const auto change = qSharedPointerCast(e); if (change->propertyName() == QByteArrayLiteral("pass")) removeRenderPass(change->removedNodeId()); else if (change->propertyName() == QByteArrayLiteral("parameter")) m_parameterPack.removeParameter(change->removedNodeId()); else if (change->propertyName() == QByteArrayLiteral("filterKeys")) removeFilterKey(change->removedNodeId()); break; } default: break; } markDirty(AbstractRenderer::AllDirty); BackendNode::sceneChangeEvent(e); } QVector Technique::parameters() const { return m_parameterPack.parameters(); } void Technique::appendRenderPass(Qt3DCore::QNodeId renderPassId) { if (!m_renderPasses.contains(renderPassId)) m_renderPasses.append(renderPassId); } void Technique::removeRenderPass(Qt3DCore::QNodeId renderPassId) { m_renderPasses.removeOne(renderPassId); } QVector Technique::filterKeys() const { return m_filterKeyList; } QVector Technique::renderPasses() const { return m_renderPasses; } const GraphicsApiFilterData *Technique::graphicsApiFilter() const { return &m_graphicsApiFilterData; } bool Technique::isCompatibleWithRenderer() const { return m_isCompatibleWithRenderer; } void Technique::setCompatibleWithRenderer(bool compatible) { m_isCompatibleWithRenderer = compatible; } bool Technique::isCompatibleWithFilters(const QNodeIdVector &filterKeyIds) { // There is a technique filter so we need to check for a technique with suitable criteria. // Check for early bail out if the technique doesn't have sufficient number of criteria and // can therefore never satisfy the filter if (m_filterKeyList.size() < filterKeyIds.size()) return false; // Iterate through the filter criteria and for each one search for a criteria on the // technique that satisfies it for (const QNodeId filterKeyId : filterKeyIds) { FilterKey *filterKey = m_nodeManager->filterKeyManager()->lookupResource(filterKeyId); bool foundMatch = false; for (const QNodeId techniqueFilterKeyId : qAsConst(m_filterKeyList)) { FilterKey *techniqueFilterKey = m_nodeManager->filterKeyManager()->lookupResource(techniqueFilterKeyId); if ((foundMatch = (*techniqueFilterKey == *filterKey))) break; } // No match for TechniqueFilter criterion in any of the technique's criteria. // So no way this can match. Don't bother checking the rest of the criteria. if (!foundMatch) return false; } return true; } void Technique::setNodeManager(NodeManagers *nodeManager) { m_nodeManager = nodeManager; } NodeManagers *Technique::nodeManager() const { return m_nodeManager; } void Technique::appendFilterKey(Qt3DCore::QNodeId criterionId) { if (!m_filterKeyList.contains(criterionId)) m_filterKeyList.append(criterionId); } void Technique::removeFilterKey(Qt3DCore::QNodeId criterionId) { m_filterKeyList.removeOne(criterionId); } TechniqueFunctor::TechniqueFunctor(AbstractRenderer *renderer, NodeManagers *manager) : m_manager(manager) , m_renderer(renderer) { } QBackendNode *TechniqueFunctor::create(const QNodeCreatedChangeBasePtr &change) const { Technique *technique = m_manager->techniqueManager()->getOrCreateResource(change->subjectId()); technique->setNodeManager(m_manager); technique->setRenderer(m_renderer); return technique; } QBackendNode *TechniqueFunctor::get(QNodeId id) const { return m_manager->techniqueManager()->lookupResource(id); } void TechniqueFunctor::destroy(QNodeId id) const { m_manager->techniqueManager()->releaseResource(id); } } // namespace Render } // namespace Qt3DRender QT_END_NAMESPACE