/**************************************************************************** ** ** Copyright (C) 2015 Paul Lemire paul.lemire350@gmail.com ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "objectpicker_p.h" #include "qpickevent.h" #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { ObjectPicker::ObjectPicker() : QBackendNode(QBackendNode::ReadWrite) , m_isDirty(false) , m_hoverEnabled(false) { } ObjectPicker::~ObjectPicker() { } void ObjectPicker::cleanup() { m_isDirty = false; m_hoverEnabled = false; } void ObjectPicker::updateFromPeer(Qt3DCore::QNode *peer) { QObjectPicker *picker = static_cast(peer); if (picker) { m_hoverEnabled = picker->hoverEnabled(); m_isDirty = true; } } void ObjectPicker::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) { const Qt3DCore::QScenePropertyChangePtr propertyChange = qSharedPointerCast(e); const QByteArray propertyName = propertyChange->propertyName(); if (propertyChange->type() == Qt3DCore::NodeUpdated) { if (propertyName == QByteArrayLiteral("hoverEnabled")) { m_hoverEnabled = propertyChange->value().toBool(); m_isDirty = true; } } } bool ObjectPicker::isDirty() const { return m_isDirty; } void ObjectPicker::unsetDirty() { m_isDirty = false; } void ObjectPicker::makeDirty() { m_isDirty = true; } bool ObjectPicker::hoverEnabled() const { return m_hoverEnabled; } void ObjectPicker::onClicked(QPickEventPtr event) { Qt3DCore::QBackendScenePropertyChangePtr e(new Qt3DCore::QBackendScenePropertyChange(Qt3DCore::NodeUpdated, peerUuid())); e->setPropertyName("clicked"); e->setTargetNode(peerUuid()); e->setValue(QVariant::fromValue(event)); notifyObservers(e); } void ObjectPicker::onPressed(QPickEventPtr event) { Qt3DCore::QBackendScenePropertyChangePtr e(new Qt3DCore::QBackendScenePropertyChange(Qt3DCore::NodeUpdated, peerUuid())); e->setPropertyName("pressed"); e->setTargetNode(peerUuid()); e->setValue(QVariant::fromValue(event)); notifyObservers(e); } void ObjectPicker::onReleased(QPickEventPtr event) { Qt3DCore::QBackendScenePropertyChangePtr e(new Qt3DCore::QBackendScenePropertyChange(Qt3DCore::NodeUpdated, peerUuid())); e->setPropertyName("released"); e->setTargetNode(peerUuid()); e->setValue(QVariant::fromValue(event)); notifyObservers(e); } void ObjectPicker::onEntered() { Qt3DCore::QBackendScenePropertyChangePtr e(new Qt3DCore::QBackendScenePropertyChange(Qt3DCore::NodeUpdated, peerUuid())); e->setPropertyName("entered"); e->setTargetNode(peerUuid()); notifyObservers(e); } void ObjectPicker::onExited() { Qt3DCore::QBackendScenePropertyChangePtr e(new Qt3DCore::QBackendScenePropertyChange(Qt3DCore::NodeUpdated, peerUuid())); e->setPropertyName("exited"); e->setTargetNode(peerUuid()); notifyObservers(e); } } // Render } // Qt3DRender QT_END_NAMESPACE