/**************************************************************************** ** ** Copyright (C) 2015 Paul Lemire paul.lemire350@gmail.com ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "objectpicker_p.h" #include "qpickevent.h" #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { ObjectPicker::ObjectPicker() : BackendNode(QBackendNode::ReadWrite) , m_priority(0) , m_isPressed(false) , m_hoverEnabled(false) , m_dragEnabled(false) { } ObjectPicker::~ObjectPicker() { notifyJob(); } void ObjectPicker::cleanup() { BackendNode::setEnabled(false); m_isPressed = false; m_hoverEnabled = false; m_dragEnabled = false; m_priority = 0; notifyJob(); } void ObjectPicker::syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) { const QObjectPicker *node = qobject_cast(frontEnd); if (!node) return; BackendNode::syncFromFrontEnd(frontEnd, firstTime); if (node->isHoverEnabled() != m_hoverEnabled) { m_hoverEnabled = node->isHoverEnabled(); markDirty(AbstractRenderer::AllDirty); notifyJob(); } if (node->isDragEnabled() != m_dragEnabled) { m_dragEnabled = node->isDragEnabled(); markDirty(AbstractRenderer::AllDirty); notifyJob(); } if (node->priority() != m_priority) { m_priority = node->priority(); markDirty(AbstractRenderer::AllDirty); notifyJob(); } } void ObjectPicker::notifyJob() { if (m_renderer && m_renderer->aspect()) QRenderAspectPrivate::get(m_renderer->aspect())->m_pickBoundingVolumeJob->markPickersDirty(); } bool ObjectPicker::isPressed() const { return m_isPressed; } bool ObjectPicker::isHoverEnabled() const { return m_hoverEnabled; } bool ObjectPicker::isDragEnabled() const { return m_dragEnabled; } void ObjectPicker::setPressed(bool pressed) { m_isPressed = pressed; } void ObjectPicker::setPriority(int priority) { m_priority = priority; } int ObjectPicker::priority() const { return m_priority; } } // Render } // Qt3DRender QT_END_NAMESPACE