/**************************************************************************** ** ** Copyright (C) 2015 Paul Lemire paul.lemire350@gmail.com ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "pickeventfilter_p.h" #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Render { PickEventFilter::PickEventFilter(QObject *parent) : QObject(parent) { } PickEventFilter::~PickEventFilter() { } /*! \internal Called from a worker thread in the thread pool so be sure to mutex protect the data. */ QList > PickEventFilter::pendingMouseEvents() { QMutexLocker locker(&m_mutex); QList> pendingEvents(m_pendingMouseEvents); m_pendingMouseEvents.clear(); return pendingEvents; } QList PickEventFilter::pendingKeyEvents() { QMutexLocker locker(&m_mutex); QList pendingEvents(m_pendingKeyEvents); m_pendingKeyEvents.clear(); return pendingEvents; } /*! \internal Called from the main thread. */ bool PickEventFilter::eventFilter(QObject *obj, QEvent *e) { Q_UNUSED(obj); switch (e->type()) { case QEvent::MouseButtonPress: case QEvent::MouseButtonRelease: case QEvent::MouseMove: { QMutexLocker locker(&m_mutex); m_pendingMouseEvents.push_back({obj, QMouseEvent(*static_cast(e))}); } break; case QEvent::HoverMove: { QMutexLocker locker(&m_mutex); QHoverEvent *he = static_cast(e); m_pendingMouseEvents.push_back({obj, QMouseEvent(QEvent::MouseMove, he->pos(), Qt::NoButton, Qt::NoButton, he->modifiers())}); } break; case QEvent::KeyPress: case QEvent::KeyRelease: { QMutexLocker locker(&m_mutex); m_pendingKeyEvents.push_back(QKeyEvent(*static_cast(e))); } default: break; } return false; } } // Render } // Qt3DRender QT_END_NAMESPACE