/**************************************************************************** ** ** Copyright (C) 2018 Klaralvdalens Datakonsult AB (KDAB). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QT3DRENDER_QABSTRACTRAYCASTER_P_H #define QT3DRENDER_QABSTRACTRAYCASTER_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { class QLayer; /*! \internal */ class Q_3DRENDERSHARED_PRIVATE_EXPORT QAbstractRayCasterPrivate : public Qt3DCore::QComponentPrivate { public: QAbstractRayCasterPrivate(); enum RayCasterType { WorldSpaceRayCaster, ScreenScapeRayCaster }; static QAbstractRayCasterPrivate *get(QAbstractRayCaster *obj); static const QAbstractRayCasterPrivate *get(const QAbstractRayCaster *obj); static void updateHitEntites(QAbstractRayCaster::Hits &hits, Qt3DCore::QScene *scene); RayCasterType m_rayCasterType = WorldSpaceRayCaster; QAbstractRayCaster::RunMode m_runMode = QAbstractRayCaster::SingleShot; QAbstractRayCaster::Hits m_hits; QPoint m_position; QVector3D m_origin; QVector3D m_direction = QVector3D(0., 0., 1.f); float m_length = 1.f; QAbstractRayCaster::FilterMode m_filterMode = QAbstractRayCaster::AcceptAnyMatchingLayers; QVector m_layers; virtual void dispatchHits(const QAbstractRayCaster::Hits &hits); Q_DECLARE_PUBLIC(QAbstractRayCaster) }; struct QAbstractRayCasterData { QAbstractRayCaster::RunMode runMode; QAbstractRayCasterPrivate::RayCasterType casterType; QPoint position; QVector3D origin; QVector3D direction; float length = 1.f; QAbstractRayCaster::FilterMode filterMode; Qt3DCore::QNodeIdVector layerIds; }; } // namespace Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_QABSTRACTRAYCASTER_P_H