/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qpickevent.h" #include QT_BEGIN_NAMESPACE namespace Qt3DRender { class QPickEventPrivate : public QObjectPrivate { public: QPickEventPrivate() : QObjectPrivate() , m_accepted(true) , m_distance(-1.f) { } bool m_accepted; QVector3D m_worldIntersection; QVector3D m_localIntersection; float m_distance; uint m_triangleIndex; uint m_vertex1Index; uint m_vertex2Index; uint m_vertex3Index; }; QPickEvent::QPickEvent() : QObject(*new QPickEventPrivate()) { } QPickEvent::QPickEvent(const QVector3D &intersection, const QVector3D &localIntersection, float distance, uint triangleIndex, uint vertex1Index, uint vertex2Index, uint vertex3Index) : QObject(*new QPickEventPrivate()) { Q_D(QPickEvent); d->m_distance = distance; d->m_worldIntersection = intersection; d->m_localIntersection = localIntersection; d->m_triangleIndex = triangleIndex; d->m_vertex1Index = vertex1Index; d->m_vertex2Index = vertex2Index; d->m_vertex3Index = vertex3Index; } QPickEvent::~QPickEvent() { } bool QPickEvent::isAccepted() const { Q_D(const QPickEvent); return d->m_accepted; } void QPickEvent::setAccepted(bool accepted) { Q_D(QPickEvent); if (accepted != d->m_accepted) { d->m_accepted = accepted; emit acceptedChanged(accepted); } } float QPickEvent::distance() const { Q_D(const QPickEvent); return d->m_distance; } const QVector3D &QPickEvent::worldIntersection() const { Q_D(const QPickEvent); return d->m_worldIntersection; } const QVector3D &QPickEvent::localIntersection() const { Q_D(const QPickEvent); return d->m_localIntersection; } uint QPickEvent::triangleIndex() const { Q_D(const QPickEvent); return d->m_triangleIndex; } uint QPickEvent::vertex1Index() const { Q_D(const QPickEvent); return d->m_vertex1Index; } uint QPickEvent::vertex2Index() const { Q_D(const QPickEvent); return d->m_vertex2Index; } uint QPickEvent::vertex3Index() const { Q_D(const QPickEvent); return d->m_vertex3Index; } } // Qt3DRender QT_END_NAMESPACE