/**************************************************************************** ** ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qpicklineevent.h" #include "qpickevent_p.h" #include QT_BEGIN_NAMESPACE namespace Qt3DRender { class QPickLineEventPrivate : public QPickEventPrivate { public: QPickLineEventPrivate() : QPickEventPrivate() , m_edgeIndex(0) , m_vertex1Index(0) , m_vertex2Index(0) { } uint m_edgeIndex; uint m_vertex1Index; uint m_vertex2Index; }; /*! \class Qt3DRender::QPickLineEvent \inmodule Qt3DRender \brief The QPickLineEvent class holds information when a segment of a line is picked. \sa QPickEvent \since 5.10 */ /*! * \qmltype PickLineEvent * \instantiates Qt3DRender::QPickLineEvent * \inqmlmodule Qt3D.Render * \brief PickLineEvent holds information when a segment of a line is picked. * \sa ObjectPicker */ /*! \fn Qt3DRender::QPickLineEvent::QPickLineEvent() Constructs a new QPickEvent. */ QPickLineEvent::QPickLineEvent() : QPickEvent(*new QPickLineEventPrivate()) { } QPickLineEvent::QPickLineEvent(const QPointF &position, const QVector3D &worldIntersection, const QVector3D &localIntersection, float distance, uint edgeIndex, uint vertex1Index, uint vertex2Index, QPickEvent::Buttons button, int buttons, int modifiers) : QPickEvent(*new QPickLineEventPrivate()) { Q_D(QPickLineEvent); d->m_position = position; d->m_distance = distance; d->m_worldIntersection = worldIntersection; d->m_localIntersection = localIntersection; d->m_edgeIndex = edgeIndex; d->m_vertex1Index = vertex1Index; d->m_vertex2Index = vertex2Index; d->m_button = button; d->m_buttons = buttons; d->m_modifiers = modifiers; } /*! \internal */ QPickLineEvent::~QPickLineEvent() { } /*! \qmlproperty uint Qt3D.Render::PickLineEvent::triangleIndex Specifies the triangle index of the event */ /*! \property Qt3DRender::QPickLineEvent::edgeIndex Specifies the index of the edge that was picked */ /*! * \brief QPickLineEvent::edgeIndex * Returns the index of the picked edge */ uint QPickLineEvent::edgeIndex() const { Q_D(const QPickLineEvent); return d->m_edgeIndex; } /*! \qmlproperty uint Qt3D.Render::PickLineEvent::vertex1Index Specifies the index of the first point of the picked edge */ /*! \property Qt3DRender::QPickLineEvent::vertex1Index Specifies the index of the first point of the picked edge */ /*! * \brief QPickLineEvent::vertex1Index * Returns the index of the first point of the picked edge */ uint QPickLineEvent::vertex1Index() const { Q_D(const QPickLineEvent); return d->m_vertex1Index; } /*! \qmlproperty uint Qt3D.Render::PickLineEvent::vertex2Index Specifies the index of the second point of the picked edge */ /*! \property Qt3DRender::QPickLineEvent::vertex2Index Specifies the index of the second point of the picked edge */ /*! * \brief QPickLineEvent::vertex2Index * Returns the index of the second point of the picked triangle */ uint QPickLineEvent::vertex2Index() const { Q_D(const QPickLineEvent); return d->m_vertex2Index; } } // Qt3DRender QT_END_NAMESPACE