/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qpicktriangleevent.h" #include "qpicktriangleevent_p.h" #include "qpickevent_p.h" #include QT_BEGIN_NAMESPACE namespace Qt3DRender { Qt3DRender::QPickTriangleEventPrivate::QPickTriangleEventPrivate() : QPickEventPrivate() , m_triangleIndex(0) , m_vertex1Index(0) , m_vertex2Index(0) , m_vertex3Index(0) { } const QPickTriangleEventPrivate *QPickTriangleEventPrivate::get(const QPickTriangleEvent *ev) { return ev->d_func(); } QPickTriangleEvent *QPickTriangleEventPrivate::clone() const { auto res = new QPickTriangleEvent(); res->d_func()->m_accepted = m_accepted; res->d_func()->m_position = m_position; res->d_func()->m_worldIntersection = m_worldIntersection; res->d_func()->m_localIntersection = m_localIntersection; res->d_func()->m_distance = m_distance; res->d_func()->m_button = m_button; res->d_func()->m_buttons = m_buttons; res->d_func()->m_modifiers = m_modifiers; res->d_func()->m_entity = m_entity; res->d_func()->m_entityPtr = m_entityPtr; res->d_func()->m_viewport = m_viewport; res->d_func()->m_triangleIndex = m_triangleIndex; res->d_func()->m_vertex1Index = m_vertex1Index; res->d_func()->m_vertex2Index = m_vertex2Index; res->d_func()->m_vertex3Index = m_vertex3Index; return res; } /*! \class Qt3DRender::QPickTriangleEvent \inmodule Qt3DRender \brief The QPickTriangleEvent class holds information when a triangle is picked. When QPickingSettings::pickMode() is set to QPickingSettings::TrianglePicking, the signals on QObjectPicker will carry an instance of QPickTriangleEvent. This contains the details of the triangle that was picked. \note In the case of indexed rendering, the point indices are relative to the array of coordinates, not the array of indices. \sa QPickingSettings, QPickEvent, QObjectPicker, QAttribute \since 5.7 */ /*! * \qmltype PickTriangleEvent * \instantiates Qt3DRender::QPickTriangleEvent * \inqmlmodule Qt3D.Render * \brief PickTriangleEvent holds information when a triangle is picked. * * When QPickingSettings::pickMode() is set to QPickingSettings::TrianglePicking, the signals * on QObjectPicker will carry an instance of QPickTriangleEvent. * * This contains the details of the triangle that was picked. * * \note In case of indexed rendering, the point indices are relative to the * array of indices, not the array of coordinates. * * \sa PickingSettings, PickEvent, ObjectPicker, Attribute */ /*! \fn Qt3DRender::QPickTriangleEvent::QPickTriangleEvent() Constructs a new QPickEvent. */ QPickTriangleEvent::QPickTriangleEvent() : QPickEvent(*new QPickTriangleEventPrivate()) { } /*! * \brief QPickTriangleEvent::QPickTriangleEvent Constructs a new QPickEvent with the given parameters * \a position, * \a worldIntersection, * \a localIntersection, * \a distance, * \a triangleIndex, * \a vertex1Index, * \a vertex2Index and * \a vertex3Index //! NOTE: remove in Qt6 */ QPickTriangleEvent::QPickTriangleEvent(const QPointF &position, const QVector3D &worldIntersection, const QVector3D &localIntersection, float distance, uint triangleIndex, uint vertex1Index, uint vertex2Index, uint vertex3Index) : QPickEvent(*new QPickTriangleEventPrivate()) { Q_D(QPickTriangleEvent); d->m_position = position; d->m_distance = distance; d->m_worldIntersection = worldIntersection; d->m_localIntersection = localIntersection; d->m_triangleIndex = triangleIndex; d->m_vertex1Index = vertex1Index; d->m_vertex2Index = vertex2Index; d->m_vertex3Index = vertex3Index; } QPickTriangleEvent::QPickTriangleEvent(const QPointF &position, const QVector3D &worldIntersection, const QVector3D &localIntersection, float distance, uint triangleIndex, uint vertex1Index, uint vertex2Index, uint vertex3Index, QPickEvent::Buttons button, int buttons, int modifiers, const QVector3D &uvw) : QPickEvent(*new QPickTriangleEventPrivate()) { Q_D(QPickTriangleEvent); d->m_position = position; d->m_distance = distance; d->m_worldIntersection = worldIntersection; d->m_localIntersection = localIntersection; d->m_triangleIndex = triangleIndex; d->m_vertex1Index = vertex1Index; d->m_vertex2Index = vertex2Index; d->m_vertex3Index = vertex3Index; d->m_button = button; d->m_buttons = buttons; d->m_modifiers = modifiers; d->m_uvw = uvw; } /*! \internal */ QPickTriangleEvent::~QPickTriangleEvent() { } /*! \qmlproperty uint Qt3D.Render::PickTriangleEvent::triangleIndex Specifies the triangle index of the event */ /*! \property Qt3DRender::QPickTriangleEvent::triangleIndex Specifies the triangle index of the event */ /*! * \brief QPickTriangleEvent::triangleIndex * Returns the index of the picked triangle */ uint QPickTriangleEvent::triangleIndex() const { Q_D(const QPickTriangleEvent); return d->m_triangleIndex; } /*! \qmlproperty uint Qt3D.Render::PickTriangleEvent::vertex1Index Specifies the index of the first vertex in the triangle */ /*! \property Qt3DRender::QPickTriangleEvent::vertex1Index Specifies the index of the first vertex in the triangle */ /*! * \brief QPickTriangleEvent::vertex1Index * Returns the index of the first point of the picked triangle */ uint QPickTriangleEvent::vertex1Index() const { Q_D(const QPickTriangleEvent); return d->m_vertex1Index; } /*! \qmlproperty uint Qt3D.Render::PickTriangleEvent::vertex2Index Specifies the index of the second vertex in the triangle */ /*! \property Qt3DRender::QPickTriangleEvent::vertex2Index Specifies the index of the second vertex in the triangle */ /*! * \brief QPickTriangleEvent::vertex2Index * Returns the index of the second point of the picked triangle */ uint QPickTriangleEvent::vertex2Index() const { Q_D(const QPickTriangleEvent); return d->m_vertex2Index; } /*! \qmlproperty uint Qt3D.Render::PickTriangleEvent::vertex3Index Specifies the index of the third vertex in the triangle */ /*! \property Qt3DRender::QPickTriangleEvent::vertex3Index Specifies the index of the third vertex in the triangle */ /*! * \brief QPickTriangleEvent::vertex3Index * Returns index of third point of picked triangle */ uint QPickTriangleEvent::vertex3Index() const { Q_D(const QPickTriangleEvent); return d->m_vertex3Index; } /*! \property Qt3DRender::QPickTriangleEvent::uvw */ /*! Returns the 3D coordinates u,v, and w. */ QVector3D QPickTriangleEvent::uvw() const { Q_D(const QPickTriangleEvent); return d->m_uvw; } } // Qt3DRender QT_END_NAMESPACE