/**************************************************************************** ** ** Copyright (C) 2018 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qraycasterhit.h" QT_BEGIN_NAMESPACE namespace Qt3DRender { class QRayCasterHitData : public QSharedData { public: QRayCasterHitData() { } QRayCasterHitData(QRayCasterHit::HitType type, Qt3DCore::QNodeId id, float distance, const QVector3D &localIntersect, const QVector3D &worldIntersect, uint primitiveIndex, uint v1 = 0, uint v2 = 0, uint v3 = 0); QRayCasterHit::HitType m_type = QRayCasterHit::EntityHit; Qt3DCore::QNodeId m_entityId; Qt3DCore::QEntity *m_entity = nullptr; float m_distance = 0.f; QVector3D m_localIntersection; QVector3D m_worldIntersection; uint m_primitiveIndex = 0; uint m_vertex1Index = 0; uint m_vertex2Index = 0; uint m_vertex3Index = 0; }; QRayCasterHitData::QRayCasterHitData(QRayCasterHit::HitType type, Qt3DCore::QNodeId id, float distance, const QVector3D &localIntersect, const QVector3D &worldIntersect, uint primitiveIndex, uint v1, uint v2, uint v3) : m_type(type) , m_entityId(id) , m_entity(nullptr) , m_distance(distance) , m_localIntersection(localIntersect) , m_worldIntersection(worldIntersect) , m_primitiveIndex(primitiveIndex) , m_vertex1Index(v1) , m_vertex2Index(v2) , m_vertex3Index(v3) { } /*! \class Qt3DRender::QRayCasterHit \brief Details of a hit when casting a ray through a model. \inmodule Qt3DRender \since 5.11 Qt3DRender::QRayCasterHit contains the details of a successful hit when casting a ray through a model using a Qt3DRender::QRayCaster or Qt3DRender::QScreenRayCaster component. \sa Qt3DRender::QRayCaster, Qt3DRender::QScreenRayCaster, Qt3DRender::QPickingSettings */ /*! \enum QRayCasterHit::HitType Specifies type of hit that was returned. This is controlled using QPickingSettings. \value TriangleHit The picked primitive was a triangle and the vertex indices refer to the three points making up the triangle \value LineHit The picked primitive was a line segment, and the first two vertices refer to the two points making up the line \value PointHit The picked primitive was a single point; all 3 vertex indices will be undefined \value EntityHit Only the bounding volume was considered; the primitive and vertex indices will be undefined */ QRayCasterHit::QRayCasterHit() : d(new QRayCasterHitData) { } QRayCasterHit::QRayCasterHit(QRayCasterHit::HitType type, Qt3DCore::QNodeId id, float distance, const QVector3D &localIntersect, const QVector3D &worldIntersect, uint primitiveIndex, uint v1, uint v2, uint v3) : d(new QRayCasterHitData(type, id, distance, localIntersect, worldIntersect, primitiveIndex, v1, v2, v3)) { } QRayCasterHit::QRayCasterHit(const QRayCasterHit &other) : d(other.d) { } QRayCasterHit::~QRayCasterHit() { } QRayCasterHit &QRayCasterHit::operator =(const QRayCasterHit &other) { d = other.d; return *this; } /*! * \brief Returns the type of the hit */ QRayCasterHit::HitType Qt3DRender::QRayCasterHit::type() const { return d->m_type; } /*! * \brief Returns the id of the entity that was hit */ Qt3DCore::QNodeId QRayCasterHit::entityId() const { return d->m_entityId; } /*! * \brief Returns a pointer to the entity that was hit */ Qt3DCore::QEntity *QRayCasterHit::entity() const { return d->m_entity; } /*! * \brief Returns the distance between the origin of the ray and the intersection point */ float QRayCasterHit::distance() const { return d->m_distance; } /*! * \brief Returns the coordinates of the intersection point in the entity's coordinate system */ QVector3D QRayCasterHit::localIntersection() const { return d->m_localIntersection; } /*! * \brief Returns the coordinates of the intersection point in the model's coordinate system */ QVector3D QRayCasterHit::worldIntersection() const { return d->m_worldIntersection; } /*! * \brief Returns the index of the picked primitive */ uint QRayCasterHit::primitiveIndex() const { return d->m_primitiveIndex; } /*! * \brief Returns the index of the first vertex of the picked primitive */ uint QRayCasterHit::vertex1Index() const { return d->m_vertex1Index; } /*! * \brief Returns the index of the second vertex of the picked primitive */ uint QRayCasterHit::vertex2Index() const { return d->m_vertex2Index; } /*! * \brief Returns the index of the third vertex of the picked primitive */ uint QRayCasterHit::vertex3Index() const { return d->m_vertex3Index; } /*! \internal */ void QRayCasterHit::setEntity(Qt3DCore::QEntity *entity) const { // don't detach const_cast(d.constData())->m_entity = entity; } } // Qt3DRender QT_END_NAMESPACE