/**************************************************************************** ** ** Copyright (C) 2018 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or (at your option) the GNU General ** Public license version 3 or any later version approved by the KDE Free ** Qt Foundation. The licenses are as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-2.0.html and ** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "raycaster_p.h" #include "qpickevent.h" #include #include #include #include #include QT_BEGIN_NAMESPACE using namespace Qt3DCore; namespace Qt3DRender { namespace Render { RayCaster::RayCaster() : BackendNode(QBackendNode::ReadWrite) { } RayCaster::~RayCaster() { notifyJob(); } QAbstractRayCasterPrivate::RayCasterType RayCaster::type() const { return m_type; } QAbstractRayCaster::RunMode RayCaster::runMode() const { return m_runMode; } QVector3D RayCaster::origin() const { return m_origin; } QVector3D RayCaster::direction() const { return m_direction; } float RayCaster::length() const { return m_length; } QPoint RayCaster::position() const { return m_position; } Qt3DCore::QNodeIdVector RayCaster::layerIds() const { return m_layerIds; } QAbstractRayCaster::FilterMode RayCaster::filterMode() const { return m_filterMode; } void RayCaster::cleanup() { BackendNode::setEnabled(false); m_type = QAbstractRayCasterPrivate::WorldSpaceRayCaster; m_runMode = QAbstractRayCaster::SingleShot; m_direction = QVector3D(0.f, 0.f, 1.f); m_origin = {}; m_length = 0.f; m_position = {}; m_filterMode = QAbstractRayCaster::AcceptAllMatchingLayers; m_layerIds.clear(); notifyJob(); } void RayCaster::syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) { const QAbstractRayCaster *node = qobject_cast(frontEnd); if (!node) return; BackendNode::syncFromFrontEnd(frontEnd, firstTime); if (node->runMode() != m_runMode) { m_runMode = node->runMode(); notifyJob(); markDirty(AbstractRenderer::AllDirty); } if (node->filterMode() != m_filterMode) { m_filterMode = node->filterMode(); notifyJob(); markDirty(AbstractRenderer::AllDirty); } const Qt3DCore::QNodeIdVector layerIds = Qt3DCore::qIdsForNodes(node->layers()); if (layerIds != m_layerIds) { m_layerIds = layerIds; markDirty(AbstractRenderer::LayersDirty); notifyJob(); } const QAbstractRayCasterPrivate *d = static_cast(QNodePrivate::get(node)); if (d->m_direction != m_direction) { m_direction = d->m_direction; notifyJob(); markDirty(AbstractRenderer::AllDirty); } if (!qFuzzyCompare(d->m_length, m_length)) { m_length = d->m_length; notifyJob(); markDirty(AbstractRenderer::AllDirty); } if (d->m_origin != m_origin) { m_origin = d->m_origin; notifyJob(); markDirty(AbstractRenderer::AllDirty); } if (d->m_position != m_position) { m_position = d->m_position; notifyJob(); markDirty(AbstractRenderer::AllDirty); } if (d->m_rayCasterType != m_type) { m_type = d->m_rayCasterType; notifyJob(); markDirty(AbstractRenderer::AllDirty); } } void RayCaster::notifyJob() { if (m_renderer && m_renderer->rayCastingJob()) qSharedPointerCast(m_renderer->rayCastingJob())->markCastersDirty(); } } // Render } // Qt3DRender QT_END_NAMESPACE