/**************************************************************************** ** ** Copyright (C) 2018 Klaralvdalens Datakonsult AB (KDAB). ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt3D module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ** ****************************************************************************/ #ifndef QT3DRENDER_RENDER_RAYCASTER_P_H #define QT3DRENDER_RENDER_RAYCASTER_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include QT_BEGIN_NAMESPACE #include namespace Qt3DRender { namespace Render { class Q_3DRENDERSHARED_PRIVATE_EXPORT RayCaster : public BackendNode { public: RayCaster(); ~RayCaster(); QAbstractRayCasterPrivate::RayCasterType type() const; QAbstractRayCaster::RunMode runMode() const; QVector3D origin() const; QVector3D direction() const; float length() const; QPoint position() const; Qt3DCore::QNodeIdVector layerIds() const; QAbstractRayCaster::FilterMode filterMode() const; void syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) override; void cleanup(); private: void notifyJob(); QAbstractRayCasterPrivate::RayCasterType m_type = QAbstractRayCasterPrivate::WorldSpaceRayCaster; QAbstractRayCaster::RunMode m_runMode = QAbstractRayCaster::SingleShot; QVector3D m_origin; QVector3D m_direction = {0.f, 0.f, 1.f}; float m_length = 1.f; QPoint m_position; Qt3DCore::QNodeIdVector m_layerIds; QAbstractRayCaster::FilterMode m_filterMode = QAbstractRayCaster::AcceptAnyMatchingLayers; }; } // Render } // Qt3DRender QT_END_NAMESPACE #endif // QT3DRENDER_RENDER_RAYCASTER_P_H